MapleStory Aran Skill Build Guide V1

List of Aran Skill Build Guide Version
MapleStory Aran Skill Build Guide V2
MapleStory Aran Skill Build Guide V1

Introduction

MapleStory Legends Aran Job Selection

Aran is one of MapleStory Legends Warrior Hero who specializes in Polearm and Combo attacks! Each attack stacks up 1 combo which is consumed to activate variety of powerful skills. Aran primary stat is STR (strength). Combos earned through battles are forfeited if Aran does not continuously attack enemies. MapleStory Chaos Patch have removed the quest requirement to unlock the skills and this makes it easier to plan out our Aran skill build.

Aran Related Guides

MapleStory Aran AP Stat Build
MapleStory Aran Card Effect (B, A, S, SS Rank)
MapleStory Aran Training Spots Level 1-200
MapleStory Aran Hyper Skills

Aran Overview

CLASS: Hero
EQUIPMENT TYPE: Warrior
MAIN WEAPON: Polearm
SECONDARY EQUIP: Mass
MOBILITY: Low
HP: High
MP: Low
PRIMARY STAT: Strength (STR)

Aran 1st Job Skills

Double Swing Double Swing (Active)
Attack 8 enemies by tapping attack key twice to perform secondary attack.
LV1: 2 MP, 174% Damage.
LV20: 5 MP, 250% Damage.

Combat Step Combat Step (Supportive)
[REQUIRE] LV5 Double Swing.
Press a direction key twice to quickly move a short distance. Using Combat Step at a platform edge gives the best jump boost. Also passively increases your movement speed.
LV1: 1 MP, +3 Movement Speed, +4 Max Movement Speed.
LV5: 5 MP, +15 Movement Speed, +20 Max Movement Speed.

Polearm Booster Polearm Booster (Supportive)
[REQUIRE] LV5 Combat Step
Temporarily increases your polearm attack speed by 3 times.
LV1: 30 MP, Lasts 10 sec
LV20: 11 MP, Lasts 200 sec

Combo Ability Combo Ability (Passive)
[REQUIRE] LV10 Double Swing
Each attack dealt against an enemy earns a combo. Gains +3 Weapon Attack, +3 Move Speed, +20 Weapon Magic Defense for every 10 combos. Higher skill level increases the number combo effect can stack. All combo are forfeited if you stop attacking monster for more than 3 sec.
LV1: 1 Max Stacks (10 combos)
LV10: 10 Max Stacks (100 combos).

Combo Smash Combo Smash (Active)
[REQUIRE] LV1 Combo Ability
Attack 8 enemies 1 time by throwing a flaming polearm at them. Can only be used if Combo Count is 30 or greater. COMMAND: DOWN + LEFT/RIGHT + ATTACK
LV1: 372% Damage, Attacks 4 enemies.
LV10: 480% Damage, Attacks 6 enemies.

Aran 1st Job Skill Build: Everything maxed except Polearm Booster.
1. Add 5 SP into Double Swing.
2. Max Combat Step, Double Swing.
3. Add 1 SP into Combo Ability.
4. Max Combo Smash, Combo Ability.
5. Dump remaining SP into Polearm Booster.

Explanation:
Add 5 SP (Skill Points) into Double Swing to unlock Combat Step. Max Combat Step first as its very useful for travelling purposes. Use it when you are standing at the edge of a platform and see your character leap forward at a great distance! Next, max Double Swing to further improve your regular mobbing attack. Then, add 1 SP into Combo Ability to unlock Combo Smash. You can now use your combos by activating Combo Smash to attack enemies out of your regular attack range. The reason why Combo Smash is max later is due to enemies are pretty weak in this level range where most can be killed within 1-2 hits with regular Double Swing which does not require any combo to activate. Finally, max Combo Ability and dump the remaining SP into Polearm Booster. Combo Smash is required to be maxed to unlock Combo Fenrir (Aran 2nd Job Skill) which is a much more powerful version than Combo Smash.

Aran 2nd Job Skills

Triple Swing Triple Swing (Active)
[REQUIRE] Max Double Swing.
Attack 8 enemies by tapping attack key 3 times to perform a third attack.
LV1: 5 MP, 386% Damage.
LV20: 8 MP, 500% Damage.

Polearm Mastery Polearm Mastery (Passive)
[REQUIRE] LV3 Triple Swing.
Permanently increases Polearm mastery, accuracy and +1 attack speed.
LV1: 14% Mastery, +12 Accuracy.
LV10: 50% Mastery, +120 Accuracy.

Final Charge Final Charge (Active)
[REQUIRE] Max Triple Swing.
Charges forward, knocking back enemies in your path. Can only be activated after using Triple Swing. COMMAND: Triple Swing + LEFT/RIGHT + ATTACK.
Level 1: MP -17, 128% Damage, Push 5 monsters.
Level 10: MP -29, 200% Damage, Push 10 monsters.

Body Pressure Body Pressure (Supportive)
Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
LV1: MP -40, 30% Damage, Lasts 108 sec. 22% Stun Chance.
LV5: MP -20, 300% Damage, Lats 180 sec. 40% Stun Chance.

Combo Drain Combo Drain (Supportive)
[REQUIRE] LV1 Combo Ability
Activates a buff that temporarily absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your Combo Count is 30 or higher. COMMAND: DOWN + DOWN + ATTACK.
LV1: Replenish 1% of damage for 78 sec.
LV10: Replenish 10% of damage for 240 sec.

Snow Charge Snow Charge (Supportive + Passive)
Enchant polearm with ice element that slows enemies. Also passively increases damage.
LV1: 24 MP, +8% Damage. -22 Enemy Speed for 5 sec. Lasts 20 sec.
LV10: 33 MP, +35% Damage, -40 Enemy Speed for 20 sec. Lasts 200 sec.

Combo Fenrir Combo Fenrir (Active)
[REQUIRE] Max Combo Smash.
Attacks enemies twice with spirit wolves. Can only be used if Combo Count is 100 or greater.
Command: [DOWN + LEFT/RIGHT + ATTACK]
LV1: 354% Damage, Attacks 4 enemies.
LV20: 430% Damage, Attacks 8 enemies.

Final Attack (Passive)
[REQUIRE] LV3 Polearm Mastery.
Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
LV1: 2% chance to deal 100% damage.
LV20: 40% chance to deal 150% damage.

Physical Training Physical Training (Passive)
Permanently increases STR (Strength) and DEX (Dexterity).
LV1: +6 STR, +6 DEX.
LV5: +30 STR, +30 DEX.

Aran 2nd Job Skill Build: Everything maxed except Final Charge.
1. Add 3 SP into Triple Swing.
2. Max Snow Charge, Body Pressure and add 4 SP into Combo Drain.
3. Max Polearm Mastery, Physical Training, Triple Swing
4. Max Combo Drain, Combo Fenrir, Final Attack.
5. Dump remaining SP into Final Charge.

Explanation:
Add 3 SP (Skill Points) into Triple Swing to unlock Snow Charge. Max Snow Charge first at it boost up your min max damage per point. Next, max Polearm Mastery to stabilize your damage by raising your minimum damage, followed by maxing Triple Swing to unlock Final Charge and add 4 SP into it. Final Charge is very useful in terms of cluster multiple monsters who are away from each other, and then execute your finishing blow on them. Combo Fenrir is max latter since the first few levels only attacks few monsters compared to Combo Smash, unless it is at max level.

Aran 3rd Job Skills

Full Swing Full Swing (Passive)
[REQUIRE] Max Triple Swing.
Increases Double Swing (DS), Triple Swing (TS) and Combo Smash (CS) damage.
LV1: DS (MP -6, 169% Damage) TS (MP -8, 444% Damage) CS (+14% Damage)
LV10: DS (MP -12, 205% Damage) TS (MP -14, 570% Damage) CS (+50% Damage)

Combo Critical Combo Critical (Passive)
[REQUIRE] Max Combo Ability.
Boost Critical Rate per 10 Combo Count. Also increases base Critical Rate and Critical Damage.
LV1: +1% Critical Rate and Critical Damage. +1% Critical Rate per 10 combo. Max Stacks: 1
LV10: +20% Critical Rate and Critical Damage. +3% Critical Rate per 10 combo. Max Stacks: 10

Final Toss Final Toss (Active)
[REQUIRE] Max Triple Swing.
Lifts 8 enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing. COMMAND: Triple Swing + UP + ATTACK
LV1: MP -15, 255% Damage, Airborne enemies take +43% damage.
LV20: MP -25, 350% Damage, Airborne enemies take +100% damage.

Rolling Spin Rolling Spin (Active)
Attack nearby enemies 4 times and has a chance to stun them for 2 sec.
LV1: 25 MP, 84% Damage. Attack 4 enemies. 33% Stun Rate.
LV20: 35 MP, 160% Damage. Attack 6 enemies. 90% Stun Rate.

Might Might (Supportive)
Temporarily increases ATT and DEF while decreasing knock-back requirement.
LV1: MP -60, +6 Weapon ATT, +25 Weapon/Magic DEF for 25 sec.
LV1: 90% Knock-back Damage Requirement.
LV20: MP -30, +25 Weapon ATT, +215 Weapon/Magic DEF for 120 sec.
LV20: 10% Knock-back Damage Requirement.

Combo Recharge Combo Recharge (Active)
Consumes HP and MP to instantly boost Combo Count.
Cannot be used when HP is below 50%.
LV1: Exchange 48% HP and 240 MP for +55 Combo Count. Cooldown: 87 sec
LV20: Exchange 10% HP and 50 MP for +150 Combo Count. Cooldown: 30 sec

Cleaving Blows Cleaving Blows (Passive)
Ignores a portion of a monster’s defense and allows you to deal additional damage to boss monsters.
LV1: Ignores 22% Monster Defense. +2% Damage vs Boss.
LV10: Ignores 40% Monster Defense. +20% Damage vs Boss.

Combo Judgement Combo Judgment (Active)
[REQUIRE] LV10 Combo Fenrir.
Attack multiple enemies 3 times with falling axe with a chance to freeze them. Frozen enemies receives Damage over Time (DoT). Can only be used when Combo Count is 100 or higher. COMMAND: UP + DOWN + ATTACK.
LV1: Attack 6 enemies with 379% Damage and freeze for 4 sec. DoT 105% every sec for 4 sec.
LV20: Attack 10 enemies with 550% Damage and freeze for 10 sec. DoT 200% damage every sec for 6 sec.

Maha Blessing
Temporarily boost your weapon and magic attack.
LV1: 10 MP, +3 Weapon Attack, +3 Magic Attack for 10 sec.
LV10: 13 MP, +30 Weapon Attack, +30 Magic Attack for 100 sec.

Aran 3rd Job Skill Build: Everything maxed except Rolling Spin and Combo Judgement.
1. Add 1 SP into Full Swing, Cleaving Blows, Rolling Spin, Combo Recharge.
2. Max Might, Maha Blessing, Combo Critical.
3. Cap Rolling Spin at Level 18.
4. Max Full Swing, Cleaving Blows and Combo Recharge.
5. Cap Combo Judgment at Level 10.
6. Max Final Toss.

Explanation:
Rolling Spin and Combo Smash will be your primary attacking skill in 3rd Job for 1 hit kills. Dive into mobs of monster and activate Rolling Spin to get 15 Combos quickly and then use Combo Smash to kill the far reach monsters. Therefore, add 1 SP into Rolling Spin for this activity. Max Might and Maha Blessing to boost all attacking skill damage. Then max Full Swing and Cleaving Blow to replace Rolling Spin and Combo Smash when you train on much more powerful monsters that takes 2-4 hits to kill. Final Toss and Combo Judgment is not use much here unless the monster does take more than 3 hits to kill.

Aran 4th Job Skills

Over Swing Over Swing (Passive)
[REQUIRE] Max Full Swing.
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
LV1: Double Swing (14 MP, 255% Damage x 2), Triple Swing (16 MP, 316% Damage x 2), Combo Fenrir (+11% Damage).
LV30: Double Swing (20 MP, 400% Damage x 2), Triple Swing (22 MP, 490% Damage x 2), Combo Fenrir (+40% Damage).

High Mastery High Mastery (Passive)
[REQUIRE] Max Polearm Mastery.
Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.
LV1: 61% Mastery, +11 Weapon Attack, +1% Min Critical Damage.
LV20: 70% Mastery, +30 Weapon Attack, +15% Min Critical Damage.

Final Blow Final Blow (Active)
[REQUIRE] Max Triple Swing.
Attack 8 enemies 3 times with critical damage and ignores a portion of enemy defenses.
LV1: 20 MP, 210% Damage, Ignores 5% Enemy Defense.
LV30: 35 MP, 355% Damage, Ignores 20% Enemy Defense.

Freeze Standing Freeze Standing (Supportive)
Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
LV1: 30 MP, 33% chance to resist knockback for 15 sec.
LV20: 55 MP, 90% chance to resist knockback for 300 sec.

High Defense High Defense (Passive)
Permanently decreases damage received from enemies and increases Max HP.
LV1: -6.5% Damage Taken, +1% Max HP.
LV20: -20% Damage Taken, +20% Max HP.

Combo Tempest Combo Tempest (Active)
[REQUIRE] LV10 Combo Judgment.
Attack all enemies within screen 1 time whereas mes. Inflict additional damage to bosses while temporarily freezing them. Also passively increases Combo Judgment damage.
LV1: 442% Damage. Freezes enemy for 11 sec. +11% Combo Judgment Damage.
LV30: 790% Damage. Freezes enemy for 40 sec. +40% Combo Judgment Damage.

Combo Barrier Combo Barrier (Supportive)
[REQUIRE] Max Combo Drain.
Casts a party buff that temporarily decreases damage taken and increases weapon-magical defense. Can only be used when Combo Count is 150 or more#. COMMAND: UP + RIGHT + ATTACK.
LV1: -5.5% Damage Taken, +186 Defense for 132 sec.
LV30: -20% Damage Taken, +360Defense for 480 sec.

Sudden Strike Sudden Strike (Passive)
Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
LV1: +15% damage to Final Charge and Final Toss.
LV10: +60% damage to Final Charge and Final Toss.

Maple Warrior Maple Warrior (Supportive)
Temporarily increases all stats for party members.
LV1: 10 MP, +1% Stats, 30 sec
LV30: 70 MP, +15% Stats, 900 sec

Hero's Will Hero’s Will (Supportive)
Remove some abnormal effects.
LV1: 30 MP, Cooldown 600 sec
LV5: 30 MP, Cooldown 360 sec

Advanced Final Attack (Passive)
Required Skill: Final Attack (MAX)
Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30.
LV1 : Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack.
LV30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack.

Aran 4th Job Skill Build: Everything maxed.
1. Add 1 SP into Overswing, Advanced Final Attack, High Mastery, Final Blow.
2. Max Sudden Strike.
3. Cap Freeze Standing (Level 10)
4. Max High Mastery, Advanced Final Attack, Overswing, Final Blow.
5. Max Freeze Standing, Maple Warrior, Combo Barrier, Combo Tempest.
6. Max High Defense, Hero’s Will.

Aran Hyper Skills

Combo Recharge – Additional Combo (Level 183) Doubles Combo Recharge’s combo.
Combo Recharge – Cooldown Reduce (Level 162) -50% Combo Recharge’s cooldown.
Combo Recharge – Release (Level 143) Remove HP Requirement from Combo Recharge.
Combo Tempest – Bonus Attack (Level 155) Combo Tempest’s +2 attack count.
Combo Tempest – Linked Reinforce (Level 177) +30% Combo Judgement’s damage.
Combo Tempest – Release (Level 195) -50% Combo Tempest’s required combo.
Final Blow – Bonus Attack (Level 168) Final Blow’s attack count is increased by 2.
Final Blow – Ignore Guard (Level 183) +20% Final Blow’s Ignore Defense.
Final Blow – Reinforce (Level 149) +20% Final Blow’s damage.

Aran Video Skill Preview

Aran 1st Job Preview

Aran 2nd Job Preview

Aran 3rd Job Preview

Aran 4th Job Preview

Aran Bossing Preview

Aran solo Zakum

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95 thoughts on “MapleStory Aran Skill Build Guide V1

  1. OppaDen

    @Guest1234 last time most jobs requires skill book for some skills, such as bishop require Resurrection skill, where these skills book require a quest to complete(FYI, Resurrection quest was a jump quest, dubbed the hardest JQ eva) however, after chaos, these skill book quest are removed, however, some jobs still requires SB. eg. Aran, Evan, Bishop(angel ray), hero, paladin, dual blade for some of their skills. but, After RED, all these Skill Book will be removed and you will automatically gain your skills upon advancement

  2. guest1234

    @OppaDen one more thing
    on the top of ayumilove aran skill build, it says that after chaos patch they removed the quests for aran skill books

  3. guest1234

    @OppaDen yes those are the exact skills i’m missing. So I guess i have to hunt bosses for those skill books then. Thank you very much. Now i can play aran without any worries.

  4. OppaDen

    @guest1234 do you mean u’re missing final blow, combo tempest, combo barrier, high defense? or do you lack other skills? if u lack the skill i mentioned above, it is because those skills requires skill books hunted from boss like zak etc.

  5. guest1234

    hello ayumilove, I made an aran right after the Dawnveil: Demons of Tynerum patch. I’ve reached lvl 100 and i completed my 4th job advancement quest. When I looked at my 4th job skill tab, alot of my skills were missing(all my attack and supportive skills were missing, but only my passive skills were there. Is this a bug? I was having so much fun with my aran until this happened, so please reply asap. I need to know what’s going on.

  6. Aelus

    For GMS players, you may want to update this guide (skill requirements, etc.) for convenience’ sake

  7. AnonymousAran

    Hi ayumilove. I just created a new aran in maplesea, level 100 now with a zedbug and i have a lvl 120 necro polearm. Both have pretty ordinary stats.
    If I remember correctly, in your guide for aran when the job first came out, you recommended getting a purple surfboard(speed 5) as a end game polearm as the att speed maxes out with booster(-3).
    I would like to ask if that statement is still true and whether I should get a psb(either just for now or as an endgame) or just continue using my zedbug and then switch to the necro pa afterwards. And what endgame equips would you recommend now?(I generally prefer att speed over dmg if the difference in dmg is not too great:))
    And also where to hunt for mastery book? Thanks!

  8. ASPL

    @jeffery casting final toss must be after triple swing, x,x,x,up,x where x is my atk. since u lvl 90 even if u dun learno to use its okay cuz at lvl 100 get sudden strike and u dun have to use triple swing anymore for FT, juz up, attack. FT is actl quite good as it has low delay when consecutive use at 4th job with sudden strike, causing in to generate high DPS, like hurricane of bowmaster, only we dont spam 1 key but 2 keys (up and attack). As for final charge, from my personal experience, it goes in the direction of your last direction key. e.g left,right, attack will go right

  9. JEFFERY

    HI AYUMI…I JUST STARTED PLAYING ARAN AND RIGHT NOW IM LEVEL 90 YET I DUNNO HOW TO CAST FINAL TOSS.. ANY USE OF FINAL TOSS BEING LEARNT ?? AND ALSO THE DIRECTION FOR THE FINAL CHARGE….

  10. Rah1075

    Hi Ayumilove thanks for responding! But i thought that Monster Park Extreme was removed in GMS.If it isn’t please explain to me how I can play Monster Park Extreme

  11. Ayumilove Post author

    Hi Rah1075, have you tried partying with people in Monster Park Extreme? They give extra bonus EXP for every party member involved. Around extra 20% per member.

  12. Rah1075

    Do you have any specific training guide for aran at lvl 100+; I am very confused and stuck at level 137. I can’t do evo world very well (and the exp there is somewhat slow) as well as party quests (I am fed up at having to do them 20 times for a level LOL). Monster park is …. just average and grinding is just extremely BORING. I’m sorry if i’ve blocked all the options but still thank you for making good guides for mobbing classes and skill builds

  13. TSK

    @MysticisM Any buff that’s skill description states “Increases Party X” also effects the person using it. As long as you have the buff icon in the top right when you use it, it means you’re getting a bonus from it too.

  14. Ayumilove Post author

    Hi Kyoze, have you used up all your SP (Skill Points) in 1st, 2nd and 3rd job? If there are extra SP, use them to max out those skills that aren’t fully mastered but make sure the essential skills are maxed first!

  15. Kyoze

    Hi ayumi. I used to play years ago. Planning to play back. But when i get back, i see that my all my skills got reset. I follow all your build and when it comes to 4th job, the system said i need more 1st/2nd/3rd job skills. And now im a lvl124 aran without 4th job skill. Mind help? T_T

  16. MysticisM

    In the game, the 3rd job skill, maha blessing is to increase party member’s attack.. but you write it’s to increase weapon n magic attack.. so did the skill increase my weapon n magic attack too or just party member? @.@
    btw, i’m playing maplesae ^^

  17. TSK

    @Thomas Hendrix: Full Swing changes Double swing’s attack to be a 2x attack rather than the original’s single attack. So you can imagine it (at level 1) doing ~340% damage to the original’s 250%.

  18. Thomas Hendrix

    Hi, could you explain why [Full Swing] (3rd Job) has double swing damage to 205% when it’s already at 250%? I understand that [Over Swing] (4th Job) increases them to reasonably higher damages, but I can’t find an angle on why [Full Swing] is lower. Was it meant to be 305%? or 205% twice? Anything you have would be great. Thanks
    ~Thomas

  19. Ayumilove Post author

    Hi Leon Tan, its been a long time I have played Aran. If you meant the mastery books that you used to unlock a skill level from 10 to 20, or 20 to 30, then it is still required to purchase-from-freemarket/loot-from-monster. Applies both for GMS and SEA.

  20. Ayumilove Post author

    Hi Dion, time has changed MapleStory, making it much more simpler by removing the secondary stats. For now, as of MapleStory Unleashed/Unlimited, all AP (Ability Points) into STR (Strength).

  21. Leon Tan

    Ayumi did aran still nid to buy skill books for 4th job? I want to know that in both gms and sea.

  22. Ah Jin

    So we don need to get our basic now and just waiting the New Maple Story ReorgaNization?

  23. Ayumilove Post author

    Hi khooster, usually passive skills are the best since they always work while you are performing something else. As a DPS player, every damage counts and this includes Final Attack. If you find Final Attack isn’t that useful, you can opt to not max it. But for me, I intend to deal maximum damage + additional damage from Final Attack. The place where I train does not have 10 mobs to push, 4-6 is more likely the case.

  24. Ayumilove Post author

    Hi John Little, when the new MapleStory Reorganization comes into play, it removes all the mastery book requirements which is a big head-relief (no need to hunt them and no need to purchase them), similarly to 1st,2nd and 3rd job skills. But thas is one long way to go. Currently GMS and MSEA 4th Job requires players to hunt them from boss or get from Mystery Mastery Books or purchase from another player for meso.

  25. John Little

    Hi Ayumi, I’m just curious that when I reached 4th job, will I be able to have all my 4th job Aran skill in my skill window? If no, will I be able to get it through job quest or simply by buying and hunting–which is not a realistic option for me.

  26. khooster

    What’s the point of maxing Final Attack? I feel that it’s better to max Final Charge since it pushes 10 mobs at max level, which helps a lot, while Final Attack only has a 40% chance of hitting 150% damage at max level which does not seem as beneficial.

  27. chiayee

    NAHH . So lazy to train another character . Haha . So what are the quest that aran needs to do that will get skill book/learn skill ?

  28. Ayumilove Post author

    Hi chiayee, try creating a Demon Avenger and you will almost forget about having to repot (hp/mp potion). That is one of the aspect I liked most about Demon Avenger :) Only boss raids kills Demon Avenger if careful attention is not paid during battle.

  29. Ayumilove Post author

    Hi Steven, some jobs requires skill books to unlock the skill (to make it available/viewable in the skill window) and some requires you to complete a quest to unlock them.

  30. Steven

    Hey, Is it me or when I hit 4th job advancement I got no new combo moves or anything? All I got was [OverSwing] [ High Mastery] [Sudden Strike] [Advance Final Attack] [ Freeze Standing] and [ Maple Warrior].
    I just wanna make sure if I’m not just glitched or i’m about to spam run Zakum Run when the glitch is over for skills?

  31. Ayumilove Post author

    Hi chiayee, use equips scrolled with hp boost but this will only give less than few hundred hp which is not worth it. A piece of equip with godly scrolled hp will provide around +100 hp. Why do you need tons of hp? An alternative is to use a high defense armor to negate a portion of the damage will suffice, otherwise party up with party members with hyper body skill or potential a high level equip (Level 70 bottom) that provides decent hyper body skill (+40% HP).

  32. Ayumilove Post author

    Hi Chiayee, perform hp washing or add AP into HP which is not recommended as this will reduce your damage since your AP is not added into your primary stat (Strength).

  33. Ah Jin

    Can you post about Aran’s hyper skills that gt at lvl 150,170 and 200?I want to have a look on those hyper skills.

  34. Ayumilove Post author

    Hi Shibi, which skill do you often use? If its max rolling spin, max that and dump the remaining SP into Combo Judgement. Otherwise, max Combo Judgement instead.

  35. Shibi

    Hi~
    i want ask u for some skill point about aran job~
    i still got 6 sp left for 3th job~
    and i don’t know i should max rolling spin(currently 18) or just add 6 sp to combo judgement(currently 10)~

  36. DeSnowy

    @topsycrets Evan is stronger at the start. But when both reach 170 and get their attacking hyper skill, Aran would be stronger as it does not have a cooldown.

  37. topsycrets

    What would be best Aran or Evan?
    I have Evan 154+ and Aran 100+ But which will be stronger?

  38. Ayumilove Post author

    Hi Ah Jin, it happens to me as well, however, with constant practise, you will get it right :) Just try to tap the keys in the opposite direction if it does not help, as if you are going backwards.

  39. DeSnowy

    @ah jin if you want to push mobs to the left, just use triple swing, left arrow and then attack. If you want to push mobs right then triple swing, right arrow and attack. I put my aran’s attack on the ctrl key as it is nearer to my arrow keys, thus enabling me to use combos easily.

  40. Ah Jin

    I cant control well in Final Charge. Can you teach me how to control well in Final charge?I always pin to the wrong directions.

  41. Curious and Confused

    Hi ayumi, i dont see Smart Knockback in your skill build. Why is this so? Did u accidentally miss it, or its already taken away?

  42. Ayumilove Post author

    Hi 杨信, both are equally strong. What I dislike about Aran is spamming the attack button instead of just holding down. This is similar to Demon Slayer attack, which requires you to tap few times to get into different stages of slashing. Cannoneer is just plain simple, tap the skill button once and it dishes a powerful damage. However, the damage dished out is not as strong as a Mechanic, although its a little powerful compared to a Mercedes. In maneuverability aspects, both Aran and Cannoneer is weak compared to other legendary or special explorer/adventurer classes. In short, I can say both jobs are mediocre.

  43. Ayumilove Post author

    Hi Its Me, it depends on what you do. If you prefer training in PQ (Party Quests) such as Nets, then go ahead with Combo Judgement. For me, mostly I perform solo power-leveling from Level 1-110 and based from that experience, I come up with the best suited skill build for this. In my server, there is lack of people performing party quest, so it would make sense for solo leveling unless your server has tons of players crowding that pq :) Take note that Combo Judgement requires 100 combos to activate. Best effective and efficient method to level is to kill enemies in 1-2 hits with primary attacking/offensive skill. More than that, and you risk yourself getting hit by enemies retaliation.

  44. Its Me

    okok :) thx ayumi for replying, one more question. At 3rd job, why u doesnt want to put 1 point to combo judgement first? isit combo judgement is really bad? Majority ppl after lvl 50 would go to pq, such as nets and others. Those pq needs some skills like combo judgement to kills more mobs isint it? o.O thx for replying again :)

  45. Ayumilove Post author

    Hi Its Me, Final Charge is not required to be maxed for any 3rd or 4th Job Skill. Sudden Strike (Aran 4th Job Skill) boosts Final Charge damage. Therefore, if you want to deal max damage with Final Charge, go ahead with maxing it.

  46. Its Me

    Hey Ayumi, I heard that my friend says that I should max out final charge because at 4th job or 3rd job it required max final charge, is that true? thx for replying :)

  47. Ayumilove Post author

    Hi Evania, what level is your Aran? Are all the skills reset? Try checking your skill window and use all the SP from 1st, 2nd and 3rd Job Advancement. That might unlock them somehow unless MapleStory developers have set those skills to be unlocked using 4th Job Skill Books (not mastery books).

  48. Evania

    I haven’t played my Aran in a while and when I came back, 5 of my skills – Final Blow, Combo Tempest, Combo Barrier, High Defense, and Hero’s Will – are gone. Can you tell me if it’s like one of those skills where I have to be at a certain level and do a quest or something?

  49. Ayumilove Post author

    Hi FreeinMind, you could add those SP (Skill Points) to max Booster, Final Charge and Rolling Spin. Or use the SP from Rolling Spin to add into Combo Judgement. It’s up to you :) If you use that skill often, add SP into those skills.

  50. FreeinMind

    I just hit level 100. I have 19 on Booster, 4 Final Charge, 18 Rolling Spin & 10 Combo Judgement. And I have 10 extra SP. Where do I apply them Ayumi?

  51. Ayumilove Post author

    Hi leo623, it’s been a very long time ago I created my Aran, since then it has changed alot. Most of the mastery books I got was purchased from FreeMarket and the rest is covered from Mystery Books or given by Good Samaritans who does not need it.

  52. leo623

    ahh i have a problem with the skill …. mi 4 job went do it …. no give me the combo tempest . final blow . combo barrier . high defense . hero will . maha tell mee i need a brow book but this book give for quest ???

  53. Legends

    Thankyou for the previous reply ayumi! Hmm i was just wondering, right now there is no hyper skills in singapore server of maplestory right? :(

  54. Aiman

    Thanks Ayumi. I maxed everything at lvl 188,and i counted 46 SP left until 200. Hyper skill is just awesome. Thanks again for your help,ayumi. Keep up the good job :)

  55. Ayumilove Post author

    Hi Legends, Advanced Final Attack (AFA) should be maxed to 30 after you have maxed the essential skills listed in the guide above :)

  56. Ayumilove Post author

    Hi Muhammad Zulhusni, the skills above are based on GMS Tempest Patch. Which server are you playing? MSEA (MapleStory South East Asia) ? Tempest update reduces all skill max level to match with the lower job advancement cap such as 3rd Job at Level 60 and 4th Job at Level 100.

  57. Muhammad Zulhusni

    Ayumilove, there is a problem at the 2nd job
    Polearm Mastery was supposed to reach lvl 20 but instead it’s lvl 10
    Please fix this as fast as possible, Including Body Pressure,
    and that’s also including physical training=lvl 5(supposed to lvl 10)
    Body Pressure lvl 5(supposed to be lvl 10 also)

  58. Ayumilove Post author

    Hi Aiman, some jobs are able to max all of their 4th Job Skills early, some may not. Those extra SP (Skill Points) can be used into Hyper Skills.

  59. Aiman

    Hi Ayumi. I’m an Aran,lvl 181,and I maxed my skills already.is it supposed to be that way,or am i missing a skill or something? i checked the guide,but i cant seem to find any missing skills,by comparing them to my character. Am i missing something ?

  60. Ayumilove Post author

    Thanks emoThinker! I have added the missing Maha Blessing Skill into Aran’s 3rd Job Skills.

  61. emoThinker

    Hi Ayumi, love your guide! I want to point out that Maha’s Blessing is kind of missing at the 3rd job skills. Again, Awesome guide!!! ^.^

  62. Ayumilove Post author

    Hi Scotty, are you playing in GMS (Global MapleStory) or somewhere else? You should have Advanced Final Attack in your Aran Skill Window.

  63. Scotty

    In the 4th job build it mentions an Advanced Final Attack but I can’t find that in my skill list.

  64. Ayumilove Post author

    Hi HikariX, it only add 10 seconds to the Polearm Booster duration where as Combo Smash, you gain +12% damage per level. Also, Lv 10 Combo Smash (Max level) is required to unlock Aran 2nd Job Skill Combo Fenrir. EDIT: I have updated Aran’s 1st and 2nd Job Skill Build Guide based on the latest Tempest Patch.

  65. Sioko

    2nd job :

    Summary: Everything maxed except Combo Fenrir @ 10

    and you say, in the skill build:

    5. Add 11 SP into Combo Fenrir.