Kill the Heroes is a tower defense game where you as Supervillain Mastermind, kill heroes who breach your facility. Place defenses, research upgrades, and try different strategies to defeat all the Heroes! There are 21 challenging levels, 20 heroes with unique skills to kill using towers and traps at your disposal! View Kill the Heroes Walkthrough Guide below to win all levels max stars!
Play Online: Kill the Heroes
Kill the Heroes In A Glance
1) Every defense placed makes next one more expensive.
2) Sell unwanted tower for refund and to reduce cost of new tower purchase.
3) Killing heroes will reward $250 cash and 25 shield.
4) If you lose all your shield, it will be fully replenish at the cost of 1 Star.
5) Game Over occurs when you lose all stars!
Kill the Heroes Level Guide
Click here to watch video Kill the Heroes Playthrough Level 1-20
Kill the Heroes Level 1 : Gun Turret Unlock
Kill the Heroes Level 2 : Drone Tower Unlock
Kill the Heroes Level 3 : Charger Tower Unlock
Kill the Heroes Level 4 : Gas Trap Unlock
Kill the Heroes Level 5 : Proximity Mines
Kill the Heroes Level 6 : Technology Upgrade
Kill the Heroes Level 7 : Kinetic Booster Jetpack
Kill the Heroes Level 8 : Shield Generator
Kill the Heroes Level 9 : Countdown Timer New Enemy Wave
Kill the Heroes Level 10 : Sniper Rifles
Kill the Heroes Level 11 : CEO Global Securities Revealed!
Kill the Heroes Level 12 : Omnipad Traffic Redirector
Kill the Heroes Level 13 : Hacker Jammer
Kill the Heroes Level 14 : Mastermind Special Abilities (Barrage + Overcharge)
Kill the Heroes Level 15 : Beam Blaster
Kill the Heroes Level 16 : CEO Appears with MiniGun
Kill the Heroes Level 17 : Pulse Rifles
Kill the Heroes Level 18 : Engineers Sentry Guns
Kill the Heroes Level 19: Anti Drone Pack
Kill the Heroes Level 20 : Exterminator Suit
Kill the Heroes Level 21 : Survival Mode (Perfect Kill Zone)
Kill the Heroes Walkthrough Level 1 Guide
You begin with only Gun Turret to kill heroes from breaching your facility. Gun Turrets are basic towers that fires green lasers quickly whenever enemies appear within line of fire. Place them where heroes walk on a lengthy horizontal or vertical path!
Strategy: Gun Turret becomes much more effective at killing invading heroes when they are placed at the end of horizontal or vertical path. This allows them to shoot enemy more as they approach closer to the turning point. Build Gun Turrets at the end of corner facing the longest path.
Kill the Heroes Walkthrough Level 2 Guide
Level 2 introduces Drone Tower that produces AI Drone that fly to the closest enemy hero and attack it by pelting lasers. If the drone is killed, you will gain some extra cash!
Strategy: Notice that enemy slows down whenever they are nearby your Mastermind. This can be a good thing for you! They will receive more damage from Gun Turrets if they are in line of fire. Build 2 Gun Turrets on both left and right sides of the horizontal path. Also, set up a Drone nearby Mastermind to redirect their attention away from him to sustain his shield more longer.
Kill the Heroes Walkthrough Level 3 Guide
Level 3 introduces Charger, a blue turret that charges and earns small amount of money whenever enemy is nearby. Upon fully charging, it unleashes bolts of lightning on all enemy heroes. Aiding it with Slow Tower boost its effectiveness. Slow Tower will be introduced in later levels.
Strategy: Notice there are red circles on enemy path. These are health stations that regenerates heroes health when they walk over them! This makes them harder to kill. You will need 3 types of towers, Gun Turret + Charger + Drones. Place Charger in the roundabout to charge effectively when heroes goes around it. Build Drones close to you to pull their attention away from shooting you. As usual, place Gun Turrets on the path where you are standing since enemy heroes slows down a bit to fire at you.
Kill the Heroes Walkthrough Level 4 Guide
Level 4 introduces Gas Traps, a green turret that can be placed on enemy path! Use this to slow enemy to a crawl while poisoning them with toxic gas. Great combo with any towers.
Strategy: Notice there is a teleportation pad that allows you to teleport your Mastermind to a different safe location to avoid hero encounter. This will cost some money but avoid risking losing precious shield that protects you. You will need 2 types of tower here : Gun Turret + Gas Traps. You can couple it with Charger and Gas Trap but the killing rate is so much slower compared to Gun Turret damage. Place Gas Traps on the lengthy vertical horizontal path where the turret is facing to buy some time for turrets to pelt heroes with additional laser beams.
Kill the Heroes Walkthrough Level 5 Guide
Level 5 introduces Proximity Mines. It’s a trap which you place on enemy path and its triggered whenever an enemy walks over it, damaging all enemies within explosion. It can be use to cluster enemies together far better than Gas Traps.
Strategy: Reposition Mastermind to the bottom Teleportation Pad and set up 3 Proximity Mines and 3 Drones in front of him. Mastermind can kill them without getting hurt while they are stunned and distracted by Drones.
Kill the Heroes Walkthrough Level 6 Guide
Level 6 unlocks Technology Upgrade Menu. You can spend your STARS or also known as Technology Upgrade Points to enhance Turret, Drone, Proximity Mines, Chargers or obtain General Bonuses (Perks). Stars are earned by completing each level successfully without using it up on Shield during battle.
Strategy: I spent my upgrade points on Rocket Towers. Although they are slow in firing rate, but they make up for it with its unlimited attacking range! You can position these Rocket Towers at non strategic point to make space for other turrets. Placing them in the center of map reduces time taken for heat-seeking homing missile to reach its target!
Kill the Heroes Walkthrough Level 7 Guide
Level 7 introduces a new hero armor, Kinetic Booster Jetpack. Heroes equipped with jetpack allows them to get speed boost when they pass Health Stations. This also makes them immune to Gas Traps and other variations of it since they hovering above it.
Strategy: Spend Stars (Upgrade Points) in Rocket Tower. Build Gun Turrets in the center of map and upgrade them to Rocket Towers. No need to set up Gas Traps as Jetpack Heroes are immune to these. However, you can use Proximity Mines as a substitute.
Kill the Heroes Walkthrough Level 8 Guide
Level 8 introduces another new hero armor, Shield Generator. Heroes equipped with Shield Generator allows them to regenerate shield when they pass Health Stations. They also regenerate a little shield by themselves while walking.
Strategy: Reset upgrades and purchase Blaster Turret and EMP Charger from Technology Upgrade Menu. This EMP device siphons nearby Hero Shield quickly and channel them into yours! Build 1 Charger at the top and bottom. Upgrade both to EMP Charger. Next build 3 Blaster Turret in the center. Extra funds is spent by building Proximity Mines or Gas Traps nearby Blaster Turret.
Kill the Heroes Walkthrough Level 9 Guide
Level 9 introduces Countdown Timer to Next Enemy Wave. Next batch of heroes will arrive your facility instantly if timer reaches zero or if you are able to kill all heroes before the timer goes off, which ever comes first.
Strategy: I use Blaster Turret + Upgraded Blaster Turret + EMP for this level. Build 1 EMP Charger at the sharp bend (left bottom corner) and 2 Blaster Turret above it. Remember to upgrade those Blaster Turret for more damage output! Finally, set up Proximity Mines around EMP Device. This killzone is very effective in killing Jetpack Heroes and Shield Heroes.
Kill the Heroes Walkthrough Level 10 Guide
Level 10 introduces a new hero weapon, Sniper Rifle. It has unlimited range but slow firing rate, similarly to our Rocket Tower. However, these heroes will prioritizes on killing Drones before your Mastermind.
Technology: EMP Charge (2+), Blaster (2+), General B
As usual, build 1 EMP Charger, 2 Blaster Turrets and 2 Proximity Mines in a group near a path bend. Next amass Drone Towers to distract Snipers from attacking you from far. You can build Drones at the each corner of the screen.
Kill the Heroes Walkthrough Level 11 Guide
Level 11 introduces a new hero weapon, Assault Rifles. These guns can hit multiple Drones in a single burst (sounds like a ShotGun) but deals same damage as Pistol or higher.
Technology: EMP Charge (2+), Blaster (2+), General B-D
Get General Bonus D (Additional $500 Cash when starting a level) Build 1 EMP and 2 Blaster Turrets at a bend. Next build 1 Proximity Mine and 1 Drone. Amass mines at the killzone while building Drone Towers on the opposite KillZone location.
Kill the Heroes Walkthrough Level 12 Guide
Level 12 introduces Omnipad. It is a neutral device located on path junctions. It switches the hero path each time a Hero walks past. As a result, there will be multiple routes through each level now. Omnipad always turns clockwise to the next exit.
Technology: EMP Charge (2+), Blaster (2+), General B-C-D
Get General Bonus C (Reduces Upgrading and Switching Cost by $25) This time I just build Blaster Turrets, Proximity Mines and 1 EMP Charger without Drones to quickly finish the game. Use the teleportation pad to avoid Mastermind from confronting heroes so his shield will last longer.
Kill the Heroes Walkthrough Level 13 Guide
Level 13 introduces a new hero, Jammer. Its a hacker who disables tower, traps and mines if they are located UP / DOWN / LEFT / RIGHT / CENTER of his position. Positioning your Tower 1 Block away from the main path will avoid his jamming device from stopping your towers.
Technology: EMP Charge (2+), Blaster (2+), Mine (+), General B-C-D
Get Proximity Mines Upgrade to improve its damage and stun duration. Setup the KillZone with Blaster Turret, EMP Charger and Proximity Mines. Don’t worry about the Jammer because by placing your Blaster Turret away by 1 block, it will not affect them. If you plan to use Drones or Rocket Towers, place them far away from path.
Kill the Heroes Walkthrough Level 14 Guide
Level 14 introduces 2 new Mastermind abilities which are Barrage and Overcharge. Barrage attacks all heroes with powerful homing missiles while Overcharge replenishes heroes Shield and deals slight damage to all heroes. So whenever you are low on Shield, use Overcharge otherwise you might risk losing those precious stars for technology upgrade. Take note that every use of Special Abilities increases cost of the abilities.
Technology: EMP Charge (2+), Blaster (2+), Mine (+), General B-C-D-E
Build 2 EMP Charger outside the roundabout and upgrade them. Spend remaining funds on Blaster Turret, building around the roundabout. No traps or mines necessary. Use Teleportation Pad and Overcharge when you see fit.
Kill the Heroes Walkthrough Level 15 Guide
Level 15 introduces Beam Blaster, a special weapon that fires beam downwards as it moves from left to right and back. The beam can harm you, the Mastermind and destroys your homing missiles from Rocket Towers.
Technology: EMP Charge (2+), Blaster (2+), Mine (+), General A-B-C-D-E
The strategy for this level does not use Rocket Towers and teleporting Mastermind to avoid Beam Blaster is a waste of money. Therefore, ignore the Beam Blaster as if it wasn’t introduced! Jammer appears in this level. Killing them efficiently is to use only Blaster Turrets and 1 EMP Charger. Build Blaster Turret close to the roundabout and position EMP Charger in the roundabout.
Kill the Heroes Walkthrough Level 16 Guide
Level 16 introduces a new enemy hero, Lorenzo the Global Security CEO who will now breach your facility, equipped with a mini gun that rapidly fires high damage bullets. Teleport your Mastermind before Lorenzo reaches him and let your turrets, drones and mines deal with him.
Technology: All General, Blaster (2+), EMP (2+), Mine (+)
By now you will have all the essential technology required to create a perfect kill zone.
Kill the Heroes Walkthrough Level 17 Guide
Level 17 introduces a new hero weapon, Pulse Rifles. These weapons deals 2 damage to Drones but 10 damage to your shield. Pulse Rifles have greater firing range compared to Pistol and Assault Rifles (indicated in blue dotted circular lines) Best to avoid them.
Kill the Heroes Walkthrough Level 18 Guide
Level 18 introduces a new hero type, Engineers. They do not attack but they deploy stationary Sentry Guns equipped with Pistol and Shield. They can attack you and your Drones. Also they need to be defeated before the next wave can appear immediately or if the countdown timer ends first.
Kill the Heroes Walkthrough Level 19 Guide
Level 19 introduces Anti Drone Pack that allow heroes to rapidly damage all nearby Drones. If you are not using Drones in the first place, you don’t need to worry about this issue. Otherwise, build Prawn Drones as they spawn and shoot very fast.
Kill the Heroes Walkthrough Level 20 Guide
Level 20 introduces Super Ultimate Exterminator Suit, a new hero armor that is resistant to explosives and gives bonus health to its user. They can be easily identified with bulky robotic Gundam armor.
How to create Perfect Kill Zone in Kill the Heroes TD?
You will need Blaster Turret (2+), EMP (2+), Freeze Traps (2+), Bomb Mines (2+) and all General Bonuses. Rocket is optional to deal with Sentry Guns. Build 1 EMP Charger (upgrade it), followed by Blaster Turret (upgrade it). Next, set up Freeze Traps and Bomb Mines in alternating order (remember to upgrade traps and mines). Once you have 2 Bomb Mines and 3 Freeze Traps, spend remaining money on Blaster Turrets.
Kill the Heroes Survival Final Layout Perfect Kill Zone
Kill the Heroes Summary Strategy Guide
1) Place Gun Turret facing long horizontal or vertical path.
2) Use few Drones to distract heroes from attacking you so your shield last longer.
3) Place Charger at path corners to charge effectively.
4) Build Prawn Drones instead of Hulk Drones for faster hero kill and respawn rate.
5) Build Drones on the opposite location of your Kill Zone to intercept lonely heroes.
6) Set your Kill Zone with few Proximity Mine and Gas Traps to slow heroes effectively.
List of Towers in Kill the Heroes
Gun Turret fires at heroes in a straight line in any directions (UP/DOWN/LEFT/RIGHT).
Drones fly towards nearest hero and attack. Distract hero from attacking you.
Charger charges and earn money when enemy nearby. Zaps enemies if full charge.
Gas Trap is placed on path to poison and slow enemy movement.
Kill the Heroes Technology Upgrade + Build
Get these technologies in sequence for easy win on all Kill the Heroes Level.
Rocket Tower > Blaster Tower > EMP > Ice > Bomb Mines > General Bonuses.
Towers that auto attacks enemies when within firing range.
Rocket Turret attack highest health enemy first. Slow fire rate. Unlimited Range.
Blaster Turret deals 2 damage enemy within circular range. Ignores armor.
Gun Turret attacks only vertical or horizontal range.
Summons AI Drones that attack closest hero first and distracts hero attention.
Prawn Drones spawns and move faster but deals very little damage.
Hulk Drones spawns and move slower but damage and max health increased.
Normal Drones spawns and attacks at a normal speed.
Charger Tower supports offensive towers, either EMP, Cash Booster and Normal Charger.
EMP Charger reduces Heroes Shield whenever they are nearby.
Cash Charger racks up cash fast whenever heroes are nearby
Lightning Charger improves the charge rate and damage.
There are 3 types of Kill the Heroes Traps: Flame, Freeze and Gas
Flame Traps rapidly damage heroes but does not slow them. Lit heroes on fire!
Freeze Traps slows down heroes twice effective than Gas Traps. Inflicts 0 damage.
Gas Trap Upgrade boost toxic gas damage inflicted on heroes.
Stun Mine stops heroes dead in their tracks for 2 seconds.
Bomb Mines explodes in large radius inflicting 15-40 damage but no stun.
Proximity Mines deals damage and stun. A mix breed of Stun and Bomb.
In-Game Perks that allows you to complete difficult missions without any hassle.
General Bonus A gains an extra 100 Shields before each round.
General Bonus B doubles passive money income.
General Bonus C reduces UPGRADE and SWITCHING cost by $25.
General Bonus D provides $500 cash when you start a level.
General Bonus E reduces new tower cost to 30 instead of 40.
General Bonus F increases Mastermind damage by 3.