DotA2 Tiny Skill Build Guide

Dota2 TinyDotA2 Tiny (Stone Giant): Coming to life as a chunk of stone, Tiny’s origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem’s heel? A shard swept from a gargoyle-sculptor’s workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Tiny Overview

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Role(s): Carry, Disabler, Initiator, Durable

Tiny Stats

STR: 99 at 25 (24 + 3/level)
AGI: 31.5 at 25 (9 + 0.9/level)
INT: 54 at 25 (14 + 1.6/level)
Health: 2354 at 25
Mana: 936 at 25
Damage: 61 – 67
Range: 128
Armor: 0.26
Movement: 2

Tiny Skills

Avalanche Avalanche (Active)
Targetting Method: Unit | Allowed Targets: Allied Units
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Time: 0 + 0.53
Cast Range: 600
Effect Radius: 275
Total Damage: 100 / 180 / 260 / 300
Stun Duration: 1
Mana Cost: 120 Cooldown Time: 17

Notes

  • An enemy under the effect of Toss, will take double damage from Avalanche.
  • Deals 4 instances of damage, dealing 1/4th the total damage in each instance.
  • The first instance occurs 0.25 seconds after the cast.
  • The stun ends exactly 1.25 seconds after the cast (and starts 0.25 seconds after the cast). So if you get hit by the 4th instance, you will be stunned for 0.25 seconds.
Toss Toss (Active)
Targetting Method: Unit | Allowed Targets: Any Unit
Grabs the closest unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny’s size increases.
Cast Time: 0 + 0.53
Cast Range: 1300
Pickup Radius: 275
Damage Radius: 275
Damage: 75 / 150 / 225 / 300
Toss Duration: 1.3
Mana Cost: 120
Cooldown Time: 9

Notes

  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2307.
  • The speed doesn’t instantly adapt if the distance changes, but rather accelerates or decelerates at a certain rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
  • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • In order to avoid the tossed unit, upon cast of Toss, the minimum required distance to avoid it is 3000, decreasing by 230 for each 0.1 second of Toss’s duration.
  • An enemy under the effect of Toss, will take double damage from Avalanche.
  • Makes use of forced movement, canceling other position changing spells, fully disabling the tossed unit and interrupting its channeling spells.
  • Buildings cannot be targeted, but will take 33% damage (25 / 50 / 75 / 100) from a unit being tossed near them.
  • The 20% extra damage, and the further increased values from Grow are only applied to the tossed enemy unit.
  • Other enemy units (including buildings) within the radius only take the basic damage.
  • Invisible enemy units cannot be tossed, but will still take damage from a unit being tossed onto or near them.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • Units tossed in the air lose their collision size for the duration, so units can path below them.
  • The tossed unit takes 20% more damage from Toss. Grow increases this to 35% / 50% / 65%, and with Aghanim’s Scepter to 50% / 65% / 80%.
  • Level 0 Grow: 90 / 180 / 270 / 360 damage.
  • Level 1 Grow: 101.25 / 202.50 / 303.75 / 405 (112.50 / 225.00 / 337.50 / 450) damage.
  • Level 2 Grow: 112.50 / 225.00 / 337.50 / 450 (123.75 / 247.50 / 371.25 / 495) damage.
  • Level 3 Grow: 123.75 / 247.50 / 371.25 / 495 (135 / 270 / 405 / 540) damage.
  • Tossed allies will take no damage.
Craggy Exterior Craggy Exterior (Passive)
Targetting Method: None | Allowed Targets: Enemy Units
Causes damage to bounce back on Tiny’s attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Maximum Radius: 300
Proc Chance: 10% / 15% / 20% / 25%
Damage: 25 / 35 / 45 / 55
Armor Bonus: 2 / 3 / 4 / 5
Stun Duration: 1 / 1.25 / 1.5 / 1.75

Notes

  • Works on direct attacks within 300 range of Tiny, thus ranged attackers also can be affected.
  • Secondary attacks from Geminate Attack, Split Shot and Flak Cannon cannot trigger Craggy Exterior.
  • The stun and damage occur at the beginning of the attack, not when the attack lands.
  • Works against invisible units, but they won’t be revealed.
Grow Grow (Active)
Targetting Method: None | Allowed Targets: Self
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50 / 100 / 150
Attack Speed Loss: 20 / 35 / 50
Move Speed Bonus: 40 / 50 / 60
Toss Damage Increase: 35% / 50% / 65% (50% / 65% / 80%*)
Attack Range Bonus: 0 (107*)
Cleave Radius: 0 (400*)
Cleave Damage: 0 (50%*)
Building Damage Bonus: 0 (75%*)

Notes

  • Each level changes Tiny’s appearance, making him bigger and making his voice deeper.
  • If Aghanim’s Scepter is purchased, Tiny will equip a tree, regardless of level. However, he will not experience improved Toss damage, attack range, cleave, or bonus building damage until Grow is leveled at least once.
  • Aghanim’s Scepter increases attack range to 235 (still considered as melee), gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures.
  • Cleave damage is reduced by armor type but not by armor value.
  • The cleave damages a circular area in front of Tiny.
  • As with all cleave, the Tree Cleave stacks with Battle Fury and Empower.

Tiny Skill Build Guide

  1. Avalanche (1)
  2. Toss (1)
  3. Avalanche (2)
  4. Toss (2)
  5. Toss (3)
  6. Grow (1)
  7. Toss (MAX)
  8. Avalanche (3)
  9. Avalanche (MAX)
  10. Craggy Exterior (1)
  11. Grow (2)
  12. Craggy Exterior (2)
  13. Craggy Exterior (3)
  14. Craggy Exterior (MAX)
  15. Stats (1)
  16. Grow (MAX)
  17. Stats (MAX)

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