DotA2 Spirit Breaker Skill Build Guide

DotA2 Spirit BreakerDotA2 Spirit Breaker (Barathrum): Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian–horns, hooves and hands–as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.

Spirit Breaker Overview

FACTION: The Dire
PRIMARY ATTRIBUTE: Strength
ATTACK TYPE: Melee
ROLE(S): Carry, Disabler, Initiator, Roamer, Durable

Spirit Breaker Stats

STR: 83 at 25 (23 + 2.4/level)
AGI: 59.5 at 25 (17 + 1.7/level)
INT: 59 at 25 (14 + 1.8/level)
Health: 2050 at 25
Mana: 1001 at 25
Damage: 45 – 55
Range: 238
Armor: 5.38
Movement: 290

Spirit Breaker Skills

Charge of Darkness Charge of Darkness (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Charge Speed: 600 / 650 / 700 / 750
Stuns on Contact: 1.2 / 1.6 / 2 / 2.4
Range: Global
Mana Cost: 100
Cooldown Time: 35

Notes

  • Spirit Breaker passes through everything.
  • Any unit that Spirit Breaker passes through (300 radius) and the target will be hit by a Greater Bash of Spirit Breaker’s current level, if Greater Bash has been learned.
  • Duration of the stun from Charge of Darkness can be overridden by Greater Bash if that stun duration is longer.
  • If Spirit Breaker is stunned or otherwise disabled the charge will end.
  • Issuing most orders to Spirit Breaker during a charge will cause it to stop, including, unlike most other scenarios in the game, queueing abilities with Shift+Click.
  • Shadow Blade, Black King Bar, Mask of Madness, Drums of Endurance, Smoke of Deceit and a few other items may be activated during charge without interruption.
  • If the target dies, the charge is transferred to the nearest valid target to that location.
  • While it does not provide True Sight the indicator will follow the invisible unit being charged, and the Charge and Greater Bash will still hit the enemy.
  • Greater Bash damage is based on Spirit Breaker’s current movement speed (after all MS increases and slows) rather than Charge of Darkness movement speed. Greater Bashes on targets you pass through will increase Spirit Breaker’s current movement speed.
Empowering Haste Empowering Haste (Passive)
Allowed Targets: Allied Units
Causes Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units. Can be cast to improve the movement speed bonus for 6 seconds, however afterwards the passive bonus will be halved while the ability is on cooldown.
Radius: 900
Base Move Speed Bonus: 6% / 10% / 14% / 18%
Active Move Speed Bonus: 9% / 15% / 21% / 27%
Inactive Move Speed Bonus: 3% / 5% / 7% / 9%
Active Speed Bonus Duration: 6
Inactive Speed Bonus Duration: 10
Cooldown Time: 12
Greater Bash Greater Bash (Passive)
Allowed Targets: Allied Units
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals damage based on movement speed.
Chance to Trigger on Attack: 17%
Damage: 22% / 28% / 34% / 40% of movement speed
Knockback Duration: 0.5
Stun Duration: 1 / 1.2 / 1.4 / 1.6
Increased Movement Speed: 15%
Increased Movement Speed Duration: 3
Cooldown Time: 1.5

Notes

  • Does not stack with Skull Basher or Abyssal Blade.
  • Knockback distance is 100.
  • Greater Bash damage is based on current MS of Spirit Breaker, which can be affected by any source of MS bonus, or slows.
  • Because Spirit Breaker’s movement speed cannot be lower than 100 or greater than 522, it can’t deal (before reductions) less than {10/20/30/40} damage and more than {52.2/104.4/156.6/208.8} damage.
  • Neither stun, knockback nor bonus damage affects Roshan.
  • As of this writing the damage is applied, though it is a confirmed bug.
  • Disabled by Doom.
  • Unlike most chance-based passive abilities Greater Bash is not governed by Pseudo-random distribution.
Nether Strike Nether Strike (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.
Damage: 150 / 250 / 350
Range: 700 (850*)
Mana Cost: 125 / 150 / 175
Cooldown Time: 80 / 70 / 60 (20*)

Notes

  • Spirit Breaker appears on the opposite from the target to deliver the bash.
  • The strike is performed after a 1.2 second delay, during which Nether Strike can be interrupted. If interrupted during the delay, mana and cooldown are preserved, since it’s not a channeled spell but a long-casting spell.
  • Performs a Greater Bash of Spirit Breaker’s current level upon arrival, if Greater Bash is learned.
  • With Aghanim’s Scepter, Spirit Breaker performs a Greater Bash level 4 on all units in a 250 radius of Spirit Breaker upon arrival.
  • Nether Strike provides vision of the target, meaning the only escape from it is turning invisible or moving out of range.

Spirit Breaker Skill Build Guide

  1. Charge of Darkness (1)
  2. Greater Bash (1)
  3. Greater Bash (2)
  4. Charge of Darkness (2)
  5. Greater Bash (3)
  6. Nether Strike (1)
  7. Greater Bash (MAX)
  8. Charge of Darkness (3)
  9. Charge of Darkness (MAX)
  10. Empowering Haste (1)
  11. Nether Strike (2)
  12. Empowering Haste (2)
  13. Empowering Haste (3)
  14. Empowering Haste (MAX)
  15. Stats (1)
  16. Nether Strike (MAX)
  17. Stats (MAX)

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