DotA2 Shadow Fiend (Nevermore): It is said that Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Shadow Fiend reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there’s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Shadow Fiend Overview
Faction: The Dire
Primary Attribute: Agility
Attack Type: Ranged
Role(s): Carry, Semi-Carry
Shadow Fiend Stats
STR: 65 at 25 (15 + 2/level)
AGI: 92.5 at 25 (20 + 2.9/level)
INT: 68 at 25 (18 + 2/level)
Health: 1727 at 25
Mana: 1118 at 25
Damage: 35 – 41
Range: 500
Armor: 1.8
Movement: 305
Bloodseeker Skills
Shadowraze (Active) Targetting Method: Instant | Allowed Targets: Enemy Units Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area. |
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Range: 200 Radius: 250 Damage: 100 / 175 / 250 / 325 Mana Cost: 90 Cooldown Time: 10 Notes
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Necromastery (Passive) Targetting Method: Self | Allowed Targets: Any Unit Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage. |
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Maximum souls: 15 / 22 / 29 / 36 Bonus damage per soul: 2 Notes
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Presence of the Dark Lord (Passive) Targetting Method: None | Allowed Targets: Enemy Heroes Shadow Fiend’s presence reduces the armor of nearby enemies. |
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Radius: 900 Armor Reduction: 3 / 4 / 5 / 6 Notes
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Requiem of Souls (Active) Targetting Method: Instant | Allowed Targets: Enemy Units Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown. |
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Damage Radius: 1375 / 1425 / 1475 Damage Per Line: 80 / 120 / 160 Slow Radius: 700 Slow Duration: 5 Slow: 25% Damage Reduction: 50% Damage Reduction Duration: 5 Mana Cost: 150 / 175 / 200 Cooldown Time: 120 / 110 / 100 Notes
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Shadow Fiend Skill Build Guide
- Necromastery (1)
- Shadowraze (1)
- Shadowraze (2)
- Necromastery (2)
- Shadowraze (3)
- Necromastery (3)
- Shadowraze (MAX)
- Necromastery (MAX)
- Requiem of Souls (1)
- Presence of the Dark Lord (1)
- Requiem of Souls (2)
- Presence of the Dark Lord (2)
- Presence of the Dark Lord (3)
- Presence of the Dark Lord (MAX)
- Stats (1)
- Requiem of Souls (MAX)
- Stats (MAX)