DotA2 Faceless Void Skill Build Guide

Dota2 Faceless VoidDotA2 Faceless Void (Dark Terror): Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.

Faceless Void Overview

Faction: The Dire
Primary Attribute: Agility
Attack Type: Melee
Role(s): Carry, Disabler, Initiator, Escape

Faceless Void Stats

STR: 63 at 25 (23 + 1.6/level)
AGI: 89.25 at 25 (23 + 2.65/level)
INT: 52.5 at 25 (15 + 1.5/level)
Health: 1689 at 25
Mana: 923 at 25
Damage: 60 – 66
Range: 128
Armor: 3.94
Movement: 300

Faceless Void Skills

Time Walk Time Walk (Active)
Targetting Method: Target Point | Allowed Target: Self
Rushes to a target location while undoing all the damage taken in the last 2 seconds.
Cast Time: 0.2 + 0.83
Cast Range: 700 / 900 / 1100 / 1300
Max Travel Distance: 625
Mana Cost: 40 Cooldown Time: 24 / 18 / 12 / 6

Notes

  • Time Walk moves Faceless Void with a speed of 3000.
  • Faceless Void is invulnerable during Time Walk.
  • Does not disjoint projectiles upon cast.
  • Does not travel the full distance, when targeting closer than its max distance.
Time Dilation Time Dilation (Active)
Targetting Method: No Target | Allowed Targets: Enemies
Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. The atttack and movement speed of the affected targets are also slowed.
Radius: 725
Duration: 6 / 8 / 10 / 12
Movement & Attack Speed slow per cooldown locked: 7% / 8% / 9% / 10%
Mana Cost: 50
Cooldown Time: 36 / 30 / 24 / 18
Time Lock Time Lock (Passive)
Targetting Method: No Target | Allowed Targets: Any Unit
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. The duration is twice as long against creeps.
Proc Chance: 10% / 15% / 20% / 25%
Damage: 40 / 50 / 60 / 70
Hero Duration: 1
Non-Hero Duration: 2

Notes

  • Time Lock does not stack with Skull Basher and Abyssal Blade. These items cannot be purchased by Faceless Void for this reason.
  • Deals 80 / 100 / 120 / 140 damage when it procs on a target in Chronosphere.
  • Faceless Void can lifeleech the damage dealt by Time Lock with Lifesteal. However, it cannot crit or cleave.
  • The damage can be reduced by e.g. Enfeeble or Static Link. However it cannot be amplified by e.g. Empower or the Rune of Double Damage.
  • Adds an average 4 / 7.5 / 12 / 17.5 (8 / 15 / 24 / 35 inside Chronosphere) damage to every attack.
  • Time Lock is disabled by an Aghanim’s Scepter upgraded Doom.
Chronosphere Chronosphere (Active)
Targetting Method: Point | Allowed Targets: Any Unit
Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Time: 0.35 + 0.7
Cast Range: 600
Cast Radius: 425
Duration: 4 / 4.5 / 5 (4 /5 / 6*)
Mana Cost: 150 / 225 / 300 Cooldown Time: 130 / 115 / 100 (60*)

Notes

  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Does not affect Couriers and invulnerable units.
  • While in the Chronosphere, Faceless Void and any units he controls are hasted to 1000 movement speed and are phased. Slows will have no effect on them.
  • Faceless Void and illusions of him (be it own, enemy or allied illusions) are never disabled by any Chronosphere.
  • However, the movement speed and phase is only provided to the caster of it.
  • The only exception is illusions from an allied Replicate, which will also gain the movement speed from the Chronosphere.
  • Provides 450 radius flying vision and True Sight over the whole affected area for its duration.
  • Affected units are stunned. When other units walk inside the area, they also will be affected for its remaining duration.
  • Cancels most sources of Forced Movement upon applying the disabling debuff on a unit (e.g. Leap, Skewer, Boulder Smash).
  • Units inside Chronosphere can be pulled out by various spells. Force Staff and Geomagnetic Grip cannot move units out of Chronosphere.

Faceless Void Skill Build Guide

  1. Time Walk (1)
  2. Time Dilation (1)
  3. Time Lock (1)
  4. Time Lock (2)
  5. Time Lock (3)
  6. Chronosphere (1)
  7. Time Lock (MAX)
  8. Time Walk (2)
  9. Time Walk (3)
  10. Time Walk (MAX)
  11. Chronosphere (2)
  12. Time Dilation (2)
  13. Time Dilation (3)
  14. Time Dilation (MAX)
  15. Stats (1)
  16. Chronosphere (MAX)
  17. Stats (MAX)

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