DotA2 Doom Skill Build Guide

Dota2 Doom LucifierDotA2 Doom (Lucifer): He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom Bringer carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Doom Overview

FACTION: The Dire
PRIMARY ATTRIBUTE: Strength
ATTACK TYPE: Melee
ROLE(S): Disabler, Initiator, Durable, Semi-Carry

Doom Stats

STR: 106 at 25 (26 + 3.2/level)
AGI: 33.5 at 25 (11 + 0.9/level)
INT: 65.5 at 25 (13 + 2.1/level)
Health: 2468 at 25
Mana: 1079 at 25
Damage: 53 – 69
Range: 150
Movement: 290

Doom’s Skills

DevourDevour (Active)
Targetting Method: Unit | Allowed Targets: Creeps
Consumes an enemy creep or neutral creep, acquiring any special abilities that it possessed.
Cast Range: 300
Gold Bonus: 25 / 50 / 75 / 100
Mana Cost: 60
Cooldown Time: 70 / 60 / 50 / 40

Notes

  • Can target all neutral creeps, except for ancient creeps, Mud Golems and Roshan.
  • Can target all summons, except for Lone Druid’s Summon Spirit Bear, Warlock’s Golem, Visage’s Summon Familiars, Primal Split spirits, couriers and wards.
  • Can only gain the abilities of neutral creeps. Abilities are gained instantly. Abilities use the original cast point of the neutral creeps they come from.
  • Abilities of neutral creeps are kept permanently, even through death, or until another neutral creep with abilities is devoured.
  • Devouring a creep with no abilities does not remove the already acquired abilities.
  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
  • Places a debuff on Doom himself, which lasts for the creep’s current health / 20 seconds. The debuff is lost upon death.
  • While having the debuff on, Doom cannot devour another creep. Devour gold is granted when the debuff expires (losing it upon death does not grant the gold).
  • The debuff can last longer than the cooldown of the spell when devouring a creep with more than {1400/1200/1000/800} HP.
  • Assuming it is always used when off cooldown, it increases Doom’s GPM by {21/50/90/150}. Not including the gold from the creep it is used on.
Scorched EarthScorched Earth (Active)
Targetting Method: Instant | Allowed Targets: Enemy Unit/Self
Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed.
Radius: 600
Damage & Heal per Second: 12 / 18 / 24 / 30
Movement Speed Bonus: 16%
Duration: 10 / 12 / 14 / 16
Mana Cost: 60 / 65 / 70 / 75
Cooldown Time: 60 / 55 / 50 / 45

Notes

  • Scorched Earth has an instant cast time, but interrupts Doom’s channeling spells upon cast.
  • Scorched Earth radius is centered on Doom for the full duration.
  • Other units Doom controls also benefit from Scorched Earth when they stand inside the area.
  • The heal is granted in form of health regeneration, so it heals for {1.2/1.8/2.4/3.0} hp in 0.1 second intervals.
  • The heal and movement speed bonus are provided by an aura, its buff lingers for 0.5 seconds. The damage is independent from the aura.
  • Scorched Earth deals damage in 1 second intervals, starting 1 second after cast.
  • Can damage or heal for up to {120/216/336/480} health (before reductions).
LVL? DeathLVL? Death (Passive)
Targetting Method: Unit | Allowed Targets: Enemy Heroes
Dissipates a piece of an enemy Hero’s soul, mini-stunning and dealing bonus damage equal to 20% of the target’s maximum health when the enemy’s level is a multiple of a specific number or 25.
Cast Range: 600
Base damage: 125 / 175 / 225 / 275
Hero Level Multiplier: 6 / 5 / 4 / 3
Mana Cost: 110
Cooldown Time: 8

Notes

  • The mini-stun lasts for 0.01 seconds.
  • Bonus damage of 20% of the target’s maximum health is applied on the following hero levels:
  • LVL? Death Level 1: 6/12/18/24/25
  • LVL? Death Level 2: 5/10/15/20/25
  • LVL? Death Level 3: 4/8/12/16/20/24/25
  • LVL? Death Level 4: 3/6/9/12/15/18/21/24/25
  • Illusions cannot place the debuff on enemies, but they do get the buff when starting an attack.
Borrowed TimeDoom (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
Cast Range: 550
Damage Per Second: 20 / 35 / 50 (40 / 60 / 80*)
Duration: 15 (16*)
Mana Cost: 150 / 200 / 250
Cooldown Time: 100

Notes

  • Doom has a cast time of 0.5 seconds.
  • Applies a dispel on the target upon cast, removing buffs in the process.
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Unlike other silences, Doom also prevents the target from using items. Aghanim’s Scepter also makes it disable many passive abilities, turning it into a mute.
  • Toggling spells like Rot or Voodoo Restoration stay active when they were active upon getting Doomed.
  • Doomed units still can pick up or drop items and take runes.
  • Doomed units can still level up their spells and attribute bonus.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in 15 (16*) instances.
  • Deals a total of 300/525/750 damage and at least 640 / 960 / 1280 * damage when upgraded with Aghanim’s Scepter (before reductions).
  • Aghanim’s Scepter increases damage and duration. Duration doesn’t count down while the target is within 900 range of Doom. Allows Doom to disable passive skills.

Doom Skill Build Guide

  1. Devour (1)
  2. Scorched Earth (1)
  3. Devour (2)
  4. Scorched Earth (2)
  5. Devour (3)
  6. Doom (1)
  7. LVL? Death (1)
  8. Devour (MAX)
  9. Scorched Earth (3)
  10. Scorched Earth (MAX)
  11. Doom (2)
  12. LVL? Death (2)
  13. LVL? Death (3)
  14. LVL? Death (MAX)
  15. Stats (1)
  16. Doom (MAX)
  17. Stats (MAX)

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