DotA2 Disruptor Skill Build Guide

Dota2 DisruptorDotA2 Disruptor (Stormcaller): High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor was fearless, and driven by an insatiable curiosity. While still unblooded and without a stryder, he explored the ruins of the ancestral cities – searching through collapsed and long-moldered libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death – a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

Disruptor Overview

Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): Disabler, Initiator, Support

Disruptor Stats

STR: 66.5 at 25 (19 + 1.9/level)
AGI: 50 at 25 (15 + 1.4/level)
INT: 84.5 at 25 (22 + 2.5/level)
Health: 1746 at 25
Mana: 1326 at 25
Damage: 49 – 53
Range: 600
Armor: 1.1
Movement: 300

Disruptor Skills

Thunder Strike Thunder Strike (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
Range: 800
Radius: 240
Duration: 6
Number of Strikes: 4
Damage Per Strike: 40 / 60 / 80 / 100
Mana Cost: 130
Cooldown Time: 16

Notes

  • Gives vision around the target for the duration of the spell.
  • Deals total damage of 160/240/320/400.
Glimpse Glimpse (Active)
Targetting Method: Unit | Allowed Targets: Enemy Heroes
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Range: 600 / 1000 / 1400 / 1800
Mana Cost: 100
Cooldown Time: 60 / 46 / 32 / 18

Notes

  • The Glimpse effect has some travel time, the target isn’t instantly moved back.
  • If the target hero dies and buys back while still being under the effect of Glimpse he will be moved back.
  • It also disrupts any command that is currently active on the player; meaning they will stand still after Glimpse.
  • Even though Black King Bar can block the effect, it cannot be dispelled by anything.
Kinetic Field Test of Faith Teleport (Active)
Targetting Method: Point | Allowed Targets: Enemy Units
After a short formation time, creates a circular barrier of kinetic energy that enemies can’t pass.
Hero Teleport Delay: 6 / 5 / 4 / 3
Mana Cost: 200
Cooldown Time: 24

Notes

  • Spell immune units can travel through the field.
  • Only stops enemies from walking through the barrier, other sorts of movement will not be stopped.
  • Force Staff will push units into Kinetic Field, but will not normally push units out. If a magic immune hero uses Force Staff on itself it will be pushed through the field.
  • Gives ground vision within the field.
Static Storm Static Storm (Active)
Targetting Method: Point | Allowed Targets: Enemy Units
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Range: 800
Radius: 450
Duration: 5 (7*)
Maximum Damage Per Second: 200 / 250 / 300
Mana Cost: 125 / 175 / 225
Cooldown Time: 90 / 80 / 70

Notes

  • Deals total damage of 525 / 656.25 / 787.75 (1016 / 1263 / 1515*)

Disruptor Skill Build Guide

  1. Thunder Strike (1)
  2. Thunder Strike (2)
  3. Thunder Strike (3)
  4. Thunder Strike (MAX)
  5. Glimpse (1)
  6. Glimpse (2)
  7. Glimpse (3)
  8. Glimpse (MAX)
  9. Kinetic Field (1)
  10. Kinetic Field (2)
  11. Kinetic Field (3)
  12. Kinetic Field (MAX)
  13. Static Storm (1)
  14. Static Storm (2)
  15. Stats (1)
  16. Static Storm (MAX)
  17. Stats (MAX)

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