DotA2 Clockwerk Skill Build Guide

Dota2 ClockwerkDotA2 Clockwerk (Rattletrap): Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. “Your new trade is battle,” his dying father told him as the village of their ancestors lay in charred and smoking ruins. It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It’s Clockwerk time!

Clockwerk Overview

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Role(s): Disabler, Ganker, Initiator, Durable

Clockwerk Stats

STR: 91.5 at 25 (24 + 2.7/level)
AGI: 70.5 at 25 (13 + 2.3/level)
INT: 49.5 at 25 (17 + 1.3/level)
Health: 2202 at 25
Mana: 884 at 25
Damage: 55 – 57
Range: 128
Armor: 1.82
Movement: 315

Clockwerk Stats

STR: 87.5 at 25 (25 + 2.5/level)
AGI: 75 at 25 (20 + 2.2/level)
INT: 58 at 25 (18 + 1.6/level)
Health: 2145 at 25
Mana: 988 at 25
Damage: 49 – 53
Range: 128
Armor: 1.8
Movement: 290

Clockwerk Skills

Battery Assault Battery Assault (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Radius: 275
Duration: 10.5
Interval: 0.7
Damage: 20 / 40 / 60 / 80
Mana Cost: 75
Cooldown Time: 32 / 28 / 24 / 20

Notes

  • Remains active even if Clockwerk is disabled.
  • Discharges a total of 16 shrapnel.
  • Total damage: 240/560/880/1200.
  • Does not hit invisible units.
  • Mini-stun duration is 0.1 seconds.
Power Cogs Power Cogs (Active)
Targetting Method: Instant | Allowed Targets: Enemy Units
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Radius: 210
Duration: 5 / 6 / 7 / 8
Life and Mana Drained: 80 / 120 / 160 / 200
Enemy attacks required to destroy: 2 / 2 / 2 / 3
Mana Cost: 50 / 60 / 70 / 80
Cooldown Time: 15

Notes

  • Cogs can shock invisible units.
  • The knock back lasts 0.84 seconds and affected units are disabled during it. Damage is taken and mana is lost right after the push back.
  • Knocks back enemies 252 units at a speed of 300 units.
  • Cogs give no gold when destroyed.
  • Units knocked back will destroy trees in 100 AoE around where they land.
Rocket Flare Rocket Flare (Active)
Targetting Method: Point | Allowed Targets: Enemy units
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
Range: Global
Radius: 575
Duration: 10
Damage: 80 / 120 / 160 / 200
Mana Cost: 50
Cooldown Time: 20 / 18 / 16 / 14

Notes

  • Gives vision in a 600 radius for 1 second while traveling and for 10 second at the targeted area after reaching it.
  • The flare travels at a speed of 1750.
  • The rocket can block creep camps if timed correctly.
Hookshot Hookshot (Active)
Targetting Method: Point | Allowed Targets: All Units
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim’s Scepter.
Range: 2000 / 2500 / 3000
Radius: 125 / 175**
Stun Duration: 1 / 1.5 / 2
Damage: 100 / 200 / 300
Mana Cost: 150
Cooldown Time: 70 / 55 / 40 (12*)

Notes

  • (**) Latch/stun radius.
  • Will latch on to and take Clockwerk to allied units, but will not damage or stun them.
  • The hook travels at a speed of {4000/5000/6000}.
  • The affected enemy will be stunned until the hook retracts, effectively prolonging the stun duration by up to 0.5 seconds on the latched unit.
  • Clockwerk is silenced while travelling, so attempting to activate another ability mid-flight will not queue it for use when he arrives. Items however can be freely used.

Clockwerk Skill Build Guide

  1. Rocket Flare (1)
  2. Battery Assault (1)
  3. Rocket Flare (2)
  4. Power Cogs (1)
  5. Battery Assault (2)
  6. Hookshot (1)
  7. Battery Assault (3)
  8. Battery Assault (MAX)
  9. Rocket Flare (3)
  10. Rocket Flare (MAX)
  11. Hookshot (2)
  12. Power Cogs (2)
  13. Power Cogs (3)
  14. Power Cogs (MAX)
  15. Stats (1)
  16. Hookshot (MAX)
  17. Stats (MAX)

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