DotA2 Chaos Knight Skill Build Guide

Dota2 Chaos KnightDotA2 Chaos Knight (Nessaj): The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Chaos Knight Overview

Faction: The Dire
Primary Attribute: Strength
Attack Type: Melee
Role(s): Carry, Disabler, Durable, Pusher

Chaos Knight Stats

STR: 92.5 at 25 (20 + 2.9/level)
AGI: 66.5 at 25 (14 + 2.1/level)
INT: 46 at 25 (16 + 1.2/level)
Health: 2221 at 25
Mana: 832 at 25
Damage: 49 – 79
Range: 128
Armor: 3.96
Movement: 325

Chaos Knight Skills

Chaos BoltChaos Bolt (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Range: 500
Min Stun Duration: 1 / 1 / 1 / 2
Max Stun Duration: 2 / 3 / 4 / 4
Min Damage: 75 / 100 / 125 / 150
Max Damage: 200 / 225 / 250 / 275
Projectile Speed: 1000
Mana Cost: 140
Cooldown Time: 10

Notes

  • Stun duration and damage appears above targeted unit’s head (visible to allies and enemies).
  • Damage and stun values are inversely related.
  • Projectile can be disjointed.
Reality RiftReality Rift (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Range: 550 / 600 / 650 / 700
Bonus Damage: 60 / 80 / 100 / 120
Bonus Duration: 1.2
Mana Cost: 50
Cooldown Time: 24 / 18 / 12 / 6

Notes

  • Chaos Knight and the target unit are made to face each other, and Chaos Knight and his illusions are issued an attack order against the target.
  • Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
  • Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight’s original position.
  • Illusions will not gain the bonus damage.
  • Will be cancelled if Chaos Knight loses vision of the target.
  • Illusions belonging to Chaos Knight within a range of 1400 will be teleported to the same position as the original. Illusions will not gain the bonus damage.
Chaos StrikeChaos Strike (Passive)
Targetting Method: None | Allowed Targets: Self
Chaos Knight’s mojo gives him a chance to deal bonus damage.
Critical Chance: 10%
Critical Damage: 1.5x / 2x / 2.5x / 3x

Notes

  • Red critical numbers are before illusion and armor reduction.
PhantasmPhantasm (Active)
Targetting Method: Instant | Allowed Targets: None
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage. There is a 50% chance to create one extra illusion when cast.
Duration: 42
Number of Illusions: 1 / 2 / 3
Chance to spawn extra Illusion: 50%
Mana Cost: 125 / 200 / 275
Cooldown Time: 140

Notes

  • Chaos Knight is invulnerable for 0.5 seconds when cast, allowing him to dodge stuns and damage.
  • This ability dispels most debuffs from Chaos Knight.
  • Disjoints some projectiles.
  • 100% only accounts for the Base Damage (i.e., the white number) which is calculated via main attribute (Strength).
  • Resets current attack and spell targeting priority.

Chaos Knight Skill Build Guide

  1. Chaos Bolt (1)
  2. Reality Rift (1)
  3. Chaos Bolt (2)
  4. Reality Rift (2)
  5. Chaos Bolt (3)
  6. Reality Rift (3)
  7. Chaos Bolt (MAX)
  8. Reality Rift (MAX)
  9. Stats (1)
  10. Phantasm (1)
  11. Phantasm (2)
  12. Chaos Strike (1)
  13. Chaos Strike (2)
  14. Chaos Strike (3)
  15. Chaos Strike (MAX)
  16. Phantasm (MAX)
  17. Stats (MAX)

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