DotA2 Bounty Hunter Skill Build Guide

Dota2 Bounty HunterDotA2 Bounty Hunter (Gondar): When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Bounty Hunter Overview

Faction: The Radiant
Primary Attribute: Agility
Attack Type: Melee
Role(s): Disabler, Ganker, Roamer, Escape, Semi-Carry

Bounty Hunter Stats

STR: 62 at 25 (17 + 1.8/level)
AGI: 96 at 25 (21 + 3/level)
INT: 69 at 25 (19 + 2/level)
Health: 1670 at 25
Mana: 936 at 25
Damage: 45 – 59
Range: 128
Armor: 5.94
Movement: 315

Bounty Hunter Skills

Shuriken Toss Shuriken Toss (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Hurls a deadly shuriken at an enemy unit, dealing damage and ministunning the target.
Range: 400
Damage: 150 / 225 / 300 / 375
Mana Cost: 120 / 130 / 140 / 150
Cooldown Time: 10

Notes

  • Mini-stuns the target on impact.
  • Bounces to all Tracked Units within a 1200 Range.
Jinada Jinada (Passive)
Targetting Method: None | Allowed Targets: Self
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Duration: 3
Movement Speed Slow: 25 / 27 / 29 / 31%
Attack Speed Slow: 25
Critical Damage: 150% / 175% / 200% / 225%
Cooldown Time: 12 / 10 / 8 / 6

Notes

  • Jinada does not amplify the damage of Shadow Walk.
  • Though it stacks with Shadow Walk damage. Shadow Walk and Jinada total damage is: (Autoattack * Jinada crit multiplier) + ( Shadow Walk bonus damage).
Shadow Walk Shadow Walk (Active)
Targetting Method: Instant | Allowed Targets: Self
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Duration: 20 / 25 / 30 / 35
Bonus Damage: 30 / 60 / 90 / 120
Fade Time: 1 / 0.75 / 0.5 / 0.25 Seconds
Mana Cost: 50
Cooldown Time: 15

Notes

  • Will not break most channeling of spells upon activation.
  • The bonus damage is dealt as a separate non-crittable damage instance.
  • The bonus damage will be applied during fade time without removing Shadow Walk, allowing for multiple hits.
  • Invisibility is broken as soon as Bounty Hunter starts an attack, or starts casting any spell.
  • Items and abilities used during the fade time will not stop Bounty Hunter from going invisible.
Track Track (Active)
Targetting Method: Unit | Allowed Targets: Enemy Units
Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Range: 1200
Speed Radius: 900
Duration: 30
Bonus movement speed: 20%
Bonus Gold for Self: 200 / 275 / 350
Bonus Gold for Allies: 40 / 80 / 120
Mana Cost: 50
Cooldown Time: 4

Notes

  • Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
  • Gives True Sight of the target.
  • Bonus gold will be added as reliable gold.
  • Can be used on illusions.
  • The track particle effect is hidden from enemies, although they can see the debuff on their status bar and the bonus movement speed effect on nearby enemy units.
  • Allies will only gain bonus gold if they are within 900 radius of the tracked target.
  • Track shows how much gold is owned by the enemy hero in the Track debuff tooltip.

Bounty Hunter Skill Build Guide

  1. Shadow Walk (1)
  2. Shuriken Toss (1)
  3. Shuriken Toss (2)
  4. Jinada (1)
  5. Shadow Walk (2)
  6. Track (1)
  7. Shuriken Toss (3)
  8. Shuriken Toss (MAX)
  9. Jinada (2)
  10. Jinada (3)
  11. Track (2)
  12. Jinada (MAX)
  13. Shadow Walk (3)
  14. Shadow Walk (MAX)
  15. Stats (1)
  16. Track (MAX)
  17. Stats (MAX)

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