Bloons Tower Defense 5 Guide

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BTD5 Bloons Tower Defense 5 Guide Ninja Kiwi Daily Challenge Walkthrough

Bloons Tower Defense 5 also known as BTD5 is a tower defense game where players amass Monkey in the battlefield to pop colorful balloons. Each balloon has its own unique abilities such as speed, camouflage, regenerative, immune to sharp objects or cold. This game also has various bosses that appears to be Zeppelin containing 4 tough ceramic balloons. Unlike BTD4, this game offers much more features such as Special Missions, Daily Missions, Premium Content, Special Agents and more tracks ranging from Easy, Advance and Expert. The guide below offers video playthroughs as well as best strategies and tips for each challenges.

Play Online: Bloons Tower Defense 5
Play Multiplayer: Bloon Tower Defense 5 Multiplayer BETA

Bloons Tower Defense 5 Walkthrough

Bloons TD 5 Moab Madness Special Mission
Moab Madness
Fast Upgrades
Full House

List of BTD5 Daily Challenge Video Guide
Click on the link below to select the month of the daily challenge!
2012: OCT / NOV / DEC
2013 JAN / FEB

BTD5 Abbreviations

BF – Banana Farm
DC – Daily Challenge
MM – Monkey Money
#LL – Number of Life Lost (Example: 30LL means 30 Life Lost)
NLL = No Lives Lost
NAPS = No Agents, Premiums, or Specialty buildings
NAPSIR = No Agents, Premiums, Specialty buildings, Injections, or Road items
NAPSIRLL = No Agents, Premiums, Specialty buildings, Injections, Road items, or Lives Lost

BTD5 Tower Pros and Cons

1) Spike Factory (3/2) easily destroy a Blue Blimp.
2) Spike Factory (4/2) easily destroy a Red Blimp and Rush of Regen Ceramic Bloon.
3) Boomerang Thrower (2/3) easily pops Ceramic Bloon.
4) Boomerang Thrower (3/2) efficiently pops long queue of weak Bloon.
5) Use Tack Shooter to eliminate Bloon rush in early game while farming cash for other tower.
6) Use Glue Gunner and Ice Tower to slow enemies down while hurting them in the process.
7) Best combo with Ice Tower is Boomerang Thrower (4/2) or Monkey Apprentice (2/3).
8) Sell of Spike Factory (4/2) for a Super Monkey (3/2) when you have sufficient cash.
9) Aid Sun God with Village (3/2), Ice Tower (4/2) and Glue Gunner (4/2) to easily wipe out Camo Ceramic Regenerating Bloons.

BTD5 Best Strategies

How to make the most powerful Monkey Temple?
Below is the the required towers to easily take down multiple Z.O.M.G.
1 x Super Monkey (To be transform into Monkey Temple)
3 x Mortar Tower (4/2) aka The Big Ones – Shoots 6 Golden MOAB Mauler Missiles.
1 x Glue Monkey (2/3) aka Glue Liquefier – Slow down and pop bloons with corrosive acid.
1 x Monkey Apprentice (4/2) aka Master of Air – Teleport Bloons to the entrance.
1 x Ice Tower (4/2) aka Viral Frost – Freezes bloons in a large ice explosion.
1 x Sniper (3/2) aka Deadly Precission – Max out 360 degrees blade damage.
There is some bug with Glue Monkey (4/2) where its green glue shot by Monkey Temple does not pop bloons with its corrosive acid. Cannon Tower can substitute Mortar Tower, however the damage would be much less than it. For less lag, just go for 1 Super Monkey + 3 Mortar Tower and assist the Monkey Temple with 20 Sniper (4/2) to pin down those Z.O.M.G at the entrance.

How to beat rush waves in early levels with short amount of cash?
There are 2 methods: quality vs quantity. It depends on the situation as well. For instance, if you lack of cash, its best to go with mass building cheap towers such as Dart Monkeys. If you have sufficient cash, go for a Boomerang Thrower (0/3) as it has more bloon-popping power when position straight ahead against incoming bloons. Or you can have a balance of both if you have sufficient cash like Bomb Tower (3/0) + a dart-type monkey that can pop black Bloons. Example of these tricks seen to be use in BTD5 Daily Challenge Nov 11 2012 starting with a Boomerang Thrower (0/3).

What towers are best suited against early invasion of Blimps?
You can opt for Bomb Tower (2/3) aka Mauler M.O.A.B as they deal 10x damage against a pack of Blimps, M.O.A.B and Z.O.M.G (Zeppelin). Otherwise, go for at least 5 Tack Shooters (3/0) position best at corners or round-about. You can also defeat them with a mere 3 Ninja Monkeys (4/2) or 1 Super Monkey (3/0) or at least 8 Dart Monkeys (2/3).

What is the best method to break mass ceramic Bloons?
Use 1 Ice Tower (3/2) + 1 Boomerang Thrower (2/3). The Ice Tower slows all Bloons to a crawl, allowing your Boomerang Thrower to slice each and every single frozen Bloon without having its Boomerang miss its target. Second method is to slow them down with Glue Gunner (2/2) and use 2 Boomerang Thrower (2/3) and some Road Spikes to prevent escaping Bloons if you lack the sufficient funds.

How to defeat Camo Leads?
Get Monkey Village with Radar Scanner (0/2) and have a Bomb Tower OR Boomerang Thrower (4/2) nearby the village. You can also use Ninja Monkey (2/3) OR Dart Monkey (4/2) or Spike Factory (2/0) OR Monkey Sniper (2/2) OR SPECIAL AGENTS: Super Monkey Storm (SMS).

How to farm cash quickly in early game?
Hire 2 glue gunner (2/1) and position them at the entrance and have a Spike Factory at the bloon exit. Also have a tower such as Ninja Monkey between them and target strong. The middle tower will pop the strong bloon, making them reach slower to the exit and giving time for the glue acid to take its effectiveness. If the glued Bloon make it with at least 1 Red/Blue Bloon, the spikes laid by the Spike Factory will pop those escapees. From there, you can start farming cash and invest in 2 Monkey Farms (2/0)

How to farm cash quickly in late game?
Start by building 4 Monkey Farm (2/0) and have a Monkey Village in the center of them. Having a Monkey Village to a tower will reduce upgrade cost by 10%. This is especially useful when you are upgrading costly towers. Then upgrade each existing farm to a Banana Farm (3/0) and later as (4/2). Re-invest the cash to build up to 8 Monkey Farm (4/2). Banana Farms are effective till up to wave 120 because they only produce a maximum set of banana per round. Use this opportunity to upgrade Monkey Village (4/2) so that offensive towers can earn +50% more cash per bloon pop. Also, mass build Monkey Sniper (2/4) as this will give you a constant supply of money crates worth $1000-$1500 per charge. Have a Monkey Village (4/2) nearby these Snipers to reduce their skill cooldown by 20%. Take care to build up your defenses as you are building your economy as paying too much attention to banana farming might lead to bloon leaks.

How to easily pop massive bloon rush such as mass ceramic rush at Round 63 or mass regenerating camo bloons at Round 75?
You need 4 ingredients to be successful in these rounds. You need a Glue Gunner (2/3) + Ice Tower (3/2) + Bomb Tower (4/2) + Ninja Monkey (4/2) + Monkey Village (2/3) + some offensive towers such as 2 Boomerang Thrower (3/2) or 1 Super Monkey (3/0). Glue Gunner slows down and damages bloons overtime with its corrosive acid. Ice Tower freezes bloons (more like stunning them for few seconds) and also slows them after they come out from its frozen state. Bomb Tower will stun them for 0.5 seconds (500 miliseconds). Ice Tower stun delay is higher than Bomb Tower, so having the Bomb Tower assisting Ice Tower to slow the Fast Bloons increases the effectiveness of Ice Tower. Ninja Monkey is used to teleport Bloons back to square 1 (the entrance). You can use Monkey Apprentice with Summon Whirlwind ability but this removes the Glue and Ice effects on Bloons. Take note that Ninja Monkey throwing stars can’t affect Frozen Bloons but with the help of Monkey VIllage (2/3) aka Monkey Intelligence Bureau, it allows all attacks affect any type of bloons. This benefits the Pineapple Bomb, Bomb Tower and Mortar Tower as it can now attack Black Bloons which are immune to explosives, and allowing Ice Tower to freeze and pop bloons that are immune to ice!

BTD5 Daily Challenge Guide

BTD5 DC 2012 OCTOBER

OCT 04, 2012 : Safety First
OCT 05, 2012 : Fire Shuriken
OCT 06, 2012 : Mad Gunners
OCT 07, 2012 : Space Conscious
OCT 08, 2012 : Mirror Mirror On the Clock
OCT 09, 2012 : Artillery in the Valley
OCT 10, 2012 : Wheat Fields
OCT 11, 2012 : All Around the World
OCT 12, 2012 : A Nice Family Picnic
OCT 13, 2012 : Uncertainty Principle
OCT 14, 2012 : The Castle of Horror
OCT 15, 2012 : Keep On Throwing
OCT 16, 2012 : Masters of Disguise
OCT 18, 2012 : Pointless Hill
OCT 20, 2012 : Camolead
OCT 21, 2012 : 50 Waves to Save the World
OCT 22, 2012 : Striker
OCT 23, 2012 : Bomb Sledding
OCT 24, 2012 : Precise Ice
OCT 25, 2012 : Organized Chaos
OCT 26, 2012 : Rare Technology
OCT 27, 2012 : Heartbreaker
OCT 28, 2012 : Super-Piloted Gunners
OCT 29, 2012 : The Sight of A Dart
OCT 30, 2012 : High Charity
OCT 31, 2012 : Frugal Pop

BTD5 DC 2012 NOVEMBER

NOV 01, 2012 : Popping Evolved
NOV 02, 2012 : AlphaMonkey Order
NOV 03, 2012 : Twist Master
NOV 04, 2012 : Lucky Look
NOV 05, 2012 : -The Alphabetical RBE
NOV 06, 2012 : R Not Allowed
NOV 07, 2012 : Scared of the Dark
NOV 08, 2012 : Keep Your Range
NOV 09 2012 : Lead Zeppelin
NOV 10 2012 : The Burn of a Boomerang
NOV 11 2012 : The Magical Ice Boom
NOV 12 2012 : Deflate Ability
NOV 13 2012 : Rainbow RBE
NOV 14 2012 : Chain Reaction
NOV 16 2012 : Cool Weapons
NOV 17 2012 : All Bloon’s Eve
NOV 18 2012 : Down The Barrel
NOV 19 2012 : Tricky Pinks
NOV 20, 2012 : MOABday Device
NOV 21, 2012 : Compact Attack
NOV 22, 2012 : A Variety of Popping
NOV 23, 2012 : OmegaMonkey Order
NOV 24, 2012 : Master of Mortar
NOV 25, 2012 : Ambidextrous
NOV 27, 2012 : Power Overwhelming
NOV 28, 2012 : Bomb a la Bomb
NOV 29, 2012 : Pop n Rescue
NOV 30, 2012 : Polluted Park

BTD5 DC 2012 DECEMBER

Dec 01, 2012 : Like A Ninja
Dec 02, 2012 : When the Wizard Lord’s Away
Dec 03, 2012 : Without a Paddle Away
DEC 26 2012 : Au Contraire
DEC 29 2012 : New World Technologies
DEC 30 2012 : Upon the Boiling Sea II
DEC 31 2012 : Patience Is Key

BTD5 DC 2013 JANUARY

JAN 01 2013 : Sharper Then Before
JAN 02 2013 : Angry Volcano
JAN 03 2013 : Gluetack City
JAN 04 2013 : Monkey Metropolis Destruction
JAN 05 2013 : Magical Advice of Doom
JAN 06 2013 : The Next Best Thing
JAN 07 2013 : Black and Yellow
JAN 09 2013 : Paint the Lane Yellow
JAN 10 2013 : Once in a Glued Bloon
JAN 11 2013 : The Odd Ones Left
JAN 12 2013 : Battle Time
JAN 13 2013 : That’s Odd, Right?
JAN 14 2013 : Mission Downstream
JAN 15 2013 : Panic Button
JAN 16 2013 : Fives
JAN 17 2013 : The Blizzard
JAN 18 2013 : Leeroy Bloonkins
JAN 19 2013 : Black and White Stripes
JAN 20 2013 : The Prime Sequence
JAN 21 2013 : Quetzovercoatl
JAN 22 2013 : Intermediate Popping
JAN 23 2013 : Set-up Chaos
JAN 24 2013 : A Job To Do
JAN 25 2013 : Space Defender
JAN 26 2013 : Ouroboros
JAN 31 2013 : Tough Love

BTD5 DC 2013 FEBRUARY

FEB 01 2013 : Double Specialization
Feb 04 2013 : Bloonbending

List of MapleStory Hairstyles and Face

Here is a compiled list of MapleStory Royal Face and Hairstyles. You can grab these coupons by entering the Cash Shop and going to the Beauty Parlor under the Appearance Tab. Double click on the Royal Coupon to see the available selections for that period first!

How to Redeem All-Stars and Royal Coupons?
Visit Big Headward in Henesys Hair Salon to get a random new Royal Hairstyle with a Royal Hair Coupon. Once you’re pleased with your new look, get your game face on with a Royal Face Coupon, redeemable through Nurse Pretty in Henesys Plastic Surgery for a random Royal Face.

[NOTE] Double-click on AllStars or Royal Hair Coupon in Cash Shop to view the hairstyles offered for the current month. Take note that only few selected hairstyles are made available as each month pass. Once you found the right hairstyle, head to Big Headward in Henesys Hair Salon to implement a random new look.

All Female Hairstyles

Bleached_Pony_Hair

Bloom_Hair

Charming_Chinese_Hair

Crop_Style

Crystal_Hair

Cygnus Hair

Danika Hair

Dip_Dye_Hair

Double_Duchess_Hair

Flower_Bun_Hair

Fluffy_Pigtails

Front_Braid_Hair

Gorgeous_Queen_Hair

Grace_Hair

Glamor_Hair

Hime_Hair

Irena_Hair

Kitty_Hair

Laguna_Beach

Lilac_Hair

Long_Pigtails

Long_Tied_Hair

Lovely_Tangles_Hair

Luscious_Locks

Mermaid_Hair

Muse_Hair

Orchid_Hair

Princess_Rococo

Romantic_Braid_Hair

Romantic_Perm_Hair

Shaggy_Bobbed_Hair

Siren_Hair

Spiral_Curl_Hair

Spring_Flower_Hair

Spring_Waltz

Sugar_Bubble_Hair

Two_Braids_Hair

Uptown_Hair

Wave_Ponytail

Wavy_Bob

Wavy_Ponytail

All Male Hairstyles

Baby_Angel_Hair

Bed_Head_Hair

Boy_Band_Cut

Cute_Boy_Hair

Dragon_Layered_Hair

Eastern_Mystery

Eckhart_Hair

Free_Spirit_Hair

Heavy_Metal_Hair

Highlighted_Hair

Hipster_Wave_Hair

Ice_Pop_Hair

Loose_Waves_Hair

Macaroon_Hair

Messy_Bowl_Hair

Midnight_Hair

Neat_Shaggy_Hair

Nocturne_Hair

Prince_Cut

Prince_Ponytail

Scoop_Hair

Shaggy_Star_Hair

Street_Smart_Hair

Sun_Bleached

The_Fever

Top_Knot_Hair

Wavy_Hair

Waxed_Hair

Wild_Tangles_Hair

Royal Hairstyles

(Female Royal Hair) Crop_Style, Dip_Dye_Hair, Flower_Bun_Hair, Fluffy_Pigtails, Front_Braid_Hair, Grace_Hair, Hime_Hair, Kitty_Hair, Laguna_Beach, Lilac_Hair, Long_Tied_Hair, Lovely_Tangles_Hair, Luscious_Locks, Mermaid_Hair, Muse_Hair, Orchid_Hair, Romantic_Braid_Hair, Shaggy_Bobbed_Hair, Spiral_Curl_Hair, Spring_Waltz, Uptown_Hair, Wave_Ponytail, Wavy_Bob, Wavy_Ponytail.
(Male Royal Hair) Bed_Head_Hair, Eastern_Mystery, Eckhart_Hair, Free_Spirit_Hair, Highlighted_Hair, Hipster_Wave_Hair, Ice_Pop_Hair, Loose_Waves_Hair, Midnight_Hair, Nocturne_Hair, Prince_Cut, Prince_Ponytail, Shaggy_Star_Hair, Street_Smart_Hair, Sun_Bleached, The_Fever, Top_Knot_Hair, Waxed_Hair.

AllStars Hairstyles


(Female Hair) Bleached_Pony_Hair, Bloom_Hair, Charming_Chinese_Hair, Gorgeous_Queen_Hair, Long_Pigtails, Princess_Rococo, Spring_Flower_Hair, Sugar_Bubble_Hair, Two_Braids_Hair
(Male Hair)
Boy Band Cut

List of Hair Updates from GMS

2013-04-23 : All Stars Hair List

http://maplestory.nexon.net/shop/special-promotions/past-weeks/00FxV/all-stars-hair-list

[Female Hair] Bleached Pony Hair, Bloom Hair, Princess Rococo, Spring Flower Hair, Fluffy Pigtails, Romantic Braid Hair, Mermaid Hair, Long Tied Hair, Lovely Tangles Hair. [Male Hair] Cute Boy Hair, Heavy Metal Hair, Messy Bowl Hair, Scoop Hair, Wild Tangles Hair, Loose Bangs, Boy Band Cut, Pop Star Layered Hair, Sweet Kitty Hair.

References – Royal Hairstyles and Faces

Source: maplestory.nexon.net/news/events/in-progress/00DJd
[Male Royal Hair] Bed Head Hair, Crow Hair, Eastern Mystery, Free Spirit Hair, Hipster Wave Hair, Long Bowl Cut, Loose Waves Hair , Over Grown Hair, Prince Cut, Spiky Bangs, Sun Bleached, The Fever, Top Knot Hair, Waxed Hair. [Female Royal Hair] Crop Style, Dual Blade Hair, Front Braid Hair, Grace, Hime Hair, Kitty Hair, Laguna Beach, Lively Waved, Long with Bangs , Spiral Curl Hair, Starling Hair, Wave Ponytail, Wavy Bob, Wavy Ponytail. [Male Royal Faces] Bad Mood Look, Bright Eyes, Crow Face, Confused Look, Look of Evil, Male Aran Face, Male Evan Face, Piercing Gaze. [Female Royal Faces] Bright Eyes Crazed Look, Female Aran Face, Female Evan Face, Odd Eye, Piercing Gaze, Starling Face, Wounded Look

Source: maplestory.nexon.net/shop/special-promotions/past-weeks/00F5l
[Female All Stars Hair] Bleached Pony Hair, Bloom Hair, Princess Rococo, Spring Flower Hair, Sugar Bubble Hair, Romantic Braid Hair, Mermaid Hair, Long Tied Hair, Lovely Tangles Hair, Gorgeous Queen Hair, Long Pigtails, Fluffy Pigtails. [Male All Stars Hair] Cute Boy Hair, Heavy Metal Hair, Messy Bowl Hair, Scoop Hair, Wild Tangles Hair, Loose Bangs, Hooligan Hair, Pop Star Layered Hair, Sweet Kitty Hair, Boy Band Cut, Neat Shaggy Hair, Volume Cut.

Source: maplestory.nexon.net/shop/special-promotions/this-week/00FKc/
[Male Full Royal Hair List] Bed Head Hair , Hipster Wave Hair, Top Knot Hair, Shaggy Star Hair, Prince Cut, Street Smart Hair, Ice Pop Hair, The Fever, Waxed Hair, Nocturne Hair. [Female Full Royal Hair List] Charming Chinese Hair , Crop Style, Dip Dye Hair, Long with Bangs, Flower Bun Hair, Uptown Hair, Front Braid Hair, Wavy Bob, Wave Ponytail, Shaggy Bobbed Hair. [Male Full Royal Face List] Posh Look, Glamor Look, Dark Charisma, Cool Elf Face, Confused Look, Look of Evil, Crow Face, Round-Eyed Face, Gentle Elf Face, Innocent Face. [Female Full Royal Face List] Posh Look, Epicene Face, Wounded Look, Elegant Lady, Face, Dark Charisma, Cool Elf Face, Crazed Look, Starling Face, Odd-Eyed Face, Gentle Elf Face.

Source: maplestory.nexon.net/news/events/in-progress/00DUT
January 12 – January 24 2012 [Male Royal Hair] Bed Head Hair, Crow Hair, Eastern Mystery, Free Spirit Hair, Hipster Wave Hair, Long Bowl Cut, Neinheart Hair, Over Grown Hair, Prince Cut, Retro Romance Hair, Spiky Bangs, Sun Bleached, The Fever, Top Knot Hair. Loose Waves Hair and Waxed Hair are not currently available. We apologize for the inconvenience. [Female Royal Hair] Crop Style, Dual Blade Hair , Front Braid Hair, Grace, Hime Hair, Laguna Beach, Lively Waved, Long with Bangs, Luscious Locks, Romantic Perm Hair, Starling Hair, Wave Ponytail, Wavy Bob, Wavy Ponytail. Kitty Hair and Spiral Curl Hair are not currently available. We apologize for the inconvenience. [Male Royal Faces] Bad Mood Look, Bright Eyes, Cartoon Face, Crow Face, Confused Look, Look of Evil, Male Aran Face, Male Evan Face, Piercing Gaze. [Female Royal Faces] Bright Eyes Crazed Look, Female Aran Face, Female Evan Face, Odd Eye, Piercing Gaze, Prim Face, Starling Face, Wounded Look.

Source: http://maplestory.nexon.net/shop/special-promotions/this-week/00FRI/
Date 11/5/2012 : *Full Royal Hair List* Dragon Layered Hair, New! Baby Angel Hair Wavy Mop, Prince Cut Hair, Street-Smart Hair, Loose Waves Hair, Ice Pop Hair, Bed Head Hair, Macaroon Hair [Female] Siren Hair, New! Cygnus Hair, Double Duchess Hair, Glamor Hair, Kitty Hair, Irena Hair *Full Royal Face List* [Male] Sheryl Face, Round-Eyed Face, Posh Look, Gentle Elf Face, Bright Eyes, Arrogant Face, Male Aran Face, Neatly Kempt Face [Female] Cygnus Face, Dark Charisma, Bright Eyes, Epicene Face, Prim Face, Cutie Pie Face, Elegant Face, Odd Eye

Experimental Hairstyles

[NOTE] These hairstyles are being removed on 2008. Those who have their hairstyles can flaunt them since they are rare and unique!

VIP hair coupon can give you access to our top hair stylists, such as Don Giovanni in Kerning City, Mi Yu in Ludibrium, and more. These pro stylists can give you the style you want, when you want it! In four different locations, each hair stylist offers a blend of styles to satisfy even the most particular customers. With the VIP hair coupon, the choice is yours!

[Experimental hair coupon] As time passes, so do hair styles. Hair designers are never lazy about developing brand new styles. Our Experimental hair stylists have developed a couple of exciting styles that even the pro stylists cannot do. The Experimental hair coupon will allow you to get random styles for a lower price. And remember, the Experimental hair coupon is the only way to get the latest.

Ludibrium

[Female] Angelica, Edgy, Ellie, Lori, Miru, Naomi, Pigtails, Polly, Rose, Sammy, Veronica, Jean, Sonara Wave, Tall Bun, Candy Heart, Lovely Ladyhawk, Dambi. [Male] Afro, Buzz, Bowl Cut, Dreadlocks, Metro, Mohecan Shaggy Do, Monkey, Rebel, Romance, Toben, Trip Scratch, Robot, Urban Dragon, Hobo, White Fuzz, Rise N Shine, Short Top Tail.

Source: http://web.archive.org/web/20111108213200/http://forum.nexon.net/MapleStory/forums/thread/8144965.aspx

Hi, everyone. Here are details I was given about the Hair Salon Revamp, to help you on your hunt for your favorite hairstyles.

AMORIA
Male VIP: Casanova, Eternal Elegance, Fuzz, Jun Pyo Hair, Metro, Natural, Rockie, Romance, Saturday Special, Super Suave, Windy Hair
Male REG: Casanova, Eternal Elegance, Fuzz, Jun Pyo Hair, Metro Man, Natural, Rockie, Romance, Saturday Special, Super Suave, Windy Hair
Female VIP: Angelica, Ballroom Classic, Carla, Caspia, Daisy Do, The Honeybun, Victorian Wrap, Darling Diva, Cecelia Twist, Classy Sass, Lana
Female REG: Angelica, Ballroom Classic, Carla, Caspia, Cecelia Twist, Classy Sass, Daisy Do, Francesca, Maiden’s Weave, The Honeybun, Victorian Wrap

ARIANT
Male VIP: Afro (small), Cabana Boy, Dreadlocks, Kravitz Locks, Line Scratch, Mane, Matinee Idol, Natural, Tornade Hair
Male REG: Afro (small), Cabana Boy, Dreadlocks, Dreamcatcher, Hobo, Kravitz Locks, Line Scratch, Mane, Matinee Idol, Natural, Tornade Hair
Female VIP: Bridget, Celeb, Edgy, Lana, Penelope, Rae, Boyish, Desert Flower, Tighty Bun
Female REG: currently not working (known issue)

CBD
Male VIP: Acorn, w/ Bald Spot, Fireball, Julian Hair, Old Man ‘Do, Preppy Spike, Rebel, Toben, Vincent
Male REG: Astro, Fireball, Julian Hair, Mane, Metrosexual, Old Man ‘Do, Romance, Slick Dean, Exotica
Female VIP: Apple Hair, Bowlcut, Connie, Disheveled, Ellie, Grandma ma’, Miru, Monica, Veronica
Female REG: Apple Hair, Bowlcut, Ellie, Grandma ma’, Holla’ Back Do, Monica, Oh So Windy, Sonara Wave, Tall Bun

EDELSTEIN
Male VIP & REG: Astro, Babby Cut, Battle Mage Hair, Bowling Ball, Cabana Boy, Grand Lionman, Rockstar, Roving Rockstar, Shaggy Dragon, Slick Dean, Tornade Hair
Female VIP & REG: Carla, Cecelia Twist, Daisy Do, Jolie, Lori, Minnie, Rose, Roxy, Sunflower Power, Wild Hunter Hair, Zessica

HENESYS
Male VIP: Aran Cut, Catalyst, Shaggy Wax, Topknot Wind, Gaga Hair, The Coco
Male REG: Aran Cut, Catalyst, Evan Hair (M), Gaga Hair, Shaggy Wax, The Coco, The Mo Rawk, Topknot, Wind
Female VIP: Angelica, Aran Hair, Chantelle, Crazy Medusa, Fourtail Braids, Frizzle Dizzle, Full Bangs
Female REG: Angelica, Aran Hair, Chantelle, Crazy Medusa, Evan Hair (F), Fourtail Braids, Full Bangs, Rainbow, Stella

KERNING CITY
Male VIP: Antagonist, Aran Cut, Cornrow, Dragon Tail, Rockstar, Short Top Tail
Male REG: Antagonist, Aran Cut, Cornrow, Dragon Tail, Dual Blade Hair, Hontas, Lucky Charms, Rockstar, Short Top Tail
Female VIP: Aran Hair, Bridget, Gardener, Pei Pei, Penelope, Shaggy Dog
Female REG: Annie, Aran Hair, Curly Stream, Gardener, Pei Pei, Penelope, Ravishing Raven, Shaggy Dog, Super Diva

LUDIBRIUM
Male VIP: Afro (big), Bowl Cut, Fuzz, Hector Hair, Julian Hair, Tentacle Hair, Trip Scratch, Urban Dragon
Male REG: Afro (big), Bowl Cut, Bubba GoaTee, Fuzz, Hector Hair, Grooovy Do, Julian Hair, Hip Hop Cut, Rise N Shine, Robot, Tentacle Hair, The Mo Rawk, Urban Dragon
Female VIP: Apple Hair, Candy Heart, Eye-skimming Bang, Female Runway Hair, Lovely Ladyhawk, Naomi, Pigtails, Ayu
Female REG: Apple Hair, Ayu, Bohemian Hair, Candy Heart, Eye-skimming Bang, Female Runway Hair, Jean, Lovely Ladyhawk, Naomi, Pigtails, Rastafari, Sonara Wave, Tall Bun

MU LUNG
Male VIP: Buddha Fire, Cozy Amber, Dreadlocks, Gruff & Tough, Monkey, Puffy Fro, Shaggy Dragon, Urban Dragon
Male REG: list not verified
Female VIP: Chantelle, Cutey Doll, Housewife, Lady Mariko, Lori, Ming Ming, Pei Pei, Tighty Bun
Female REG: list not verified

NEW LEAF CITY
Male VIP: Afro (big), Hector Hair, Messy Spike, Roving Rockstar, Spiky Shag, The Coco, Unbalanced
Male REG: Afro (big), Alex, Evan Hair (M), Fury, Hector Hair, Messy Spike, Roving Rockstar, Spiky Shag, The Coco, Tribal Buzz, Unbalanced
Female VIP: Eye-skimming Bang, Fluffy Dolly, Low Cut Bob, Messy Pigtails, Model’s Ambition, Roxy, Sunflower Power
Female REG: Demolishing Diva, Eye-skimming Bang, Evan Hair (F), Fluffy Dolly, Low Cut Bob, Maiden’s Weave, Messy Pigtails, Model’s Ambition, Roxy, Streaky Siren, Sunflower Power

ORBIS
Male VIP: Clean-Cut Short Hair, Foil Perm, Messy Spike, Metrosexual, Mohecan Shaggy Do, Spiky Shag, Tristan
Male REG: Baldie, Clean-Cut Short Hair, Foil Perm Messy Spike, Metrosexual, Mohecan Shaggy Do, Neon Cactus, Receding Hair, Spiky Shag, Tristan, Updo
Female VIP: Bow Hair, Caspia, Monica, Princessa, Rose, The Honeybun, Top Tied Hair
Female REG: Bow Hair, Caspia, Dashing Damsel, Monica, Princess Warrior, Princessa, Rose, Short Twin Tails, The Honeybun, Top Tied Hair

SHOWA TOWN
Male VIP: Buzz, Clean-Cut Short Hair, Dragon Tail, Gruff & Tough, Matinee Idol, Metrosexual, Mohecan Shaggy Do, Puffy Fro, Short Top Tail, Tristan
Male REG: Clean-Cut Short Hair, Dragon Tail, Dreamcatcher, Gruff & Tough, Lion Hair, Matinee Idol, Metrosexual, Mohecan Shaggy Do, Puffy Fro, Short Top Tail, Spiky Tail, Tristan
Female VIP: Candy Heart, Dambi, Fourtail Braids, Lady Mariko, Mary, Polly, Princessa, Sammy, Short Shaggy Hair, Top Tied Hair
Female REG: Candy Heart, Dambi, Fourtail Braids, Jean, Lady Mariko, Onna’s Honor, Paula, Princess Warrior, Princessa, Short Shaggy Hair, Streaky Siren, Top Tied Hair

Doodle God Walkthrough Guide

Doodle God puts the power of creation in your hands. Mixing and matching different elements, work your way up, all the way from bacteria and beetles, to clay and ceramics, to tools, weapons and beyond! But beware, creating a whole world is not so easy – inventing the wheel might just end in a plague of zombies.

Play Online: Doodle God / Doodle God 2 / Doodle Devil

Doodle God Walkthrough – Elements Combination List

Doodle God Episodes 1,2,3,4
Doodle God Walkthrough Episode 1 : Beginning
Doodle God Walkthrough Episode 2 : Technology
Doodle God Walkthrough Episode 3 : Modern Age
Doodle God Walkthrough Episode 4 : World of Magic

Doodle God Quests
Doodle God Walkthrough Quest : Sins Vs Virtue
Doodle God Walkthrough Quest : Save the Princess
Doodle God Walkthrough Quest : Run Santa Run!
Doodle God Walkthrough Quest : Devil vs. God
Doodle God Walkthrough Quest : Survivor
Doodle God Walkthrough Quest : Greatest Inventions

Doodle God 2.0 HD (2013)
Doodle God 2.0 HD – Artifacts
Doodle God 2.0 HD – Puzzles

Doodle God Bonus Contents
Doodle Devil Walkthrough
Doodle Farm Walkthrough
List of Doodle God Proverbs
Suggest New Ideas for Doodle God!

Doodle God Episode 1 : Beginning

Doodle God Episode 1 unlocks 4 basic elements : Fire, Water, Earth and Air.
earth + fire = lava
air + earth = dust
air + fire = energy
energy + air = storm
fire + dust = ash
lava + air = stone
fire + stone = metal
water + stone = sand
energy + metal = electricity
water + air = steam
metal + steam = boiler
fire + sand = glass
water + earth = swamp
fire + water = alcohol
swamp + sand = clay
swamp + energy = life
alcohol + water = vodka
water + life = weeds
swamp + life = bacteria
swamp + weeds = moss
earth + moss = grass
swamp + grass = reed
water + bacteria = plankton
life + sand = seeds
life + ash = ghost
life + stone = egg
egg + earth = dinosaur
dinosaur + fire = dragon
air + egg = bird
swamp + moss = fern
clay + life = golem
golem + life = human
human + fire = corpse
human + human = sex
life + corpse = zombie
zombie + corpse = ghoul
human + energy = wizard
wizard + energy = demigod
seed + earth = tree
human + metal = tools
metal + tools = weapons
weapons + man = hunter
hunter + weapons = warrior
warrior + dragon = hero + blood
blood + human = vampire
fire + clay = bricks
tools + reed = paper
bird + hunter = meat + feather + blood
tree + tool = wood
feather + paper = book
swamp + bacteria = worm + sulfur
tree + fire = ash + ash + coal
coal + boiler = steam-engine
human + alcohol = alcoholic
sand + worm = snake
snake + water = fish
water + coal = oil
plankton + fish = whale
snake + tools = poison
poison + weapon = poisoned weapon
poisoned weapon + human = assassin
wood + tool = wheel
earth + tools = field
field + seeds = wheat
wheat + stone = flour
flour + water = dough
dough + fire = bread
bread + alcohol = beer
sand + egg = turtle
swamp + egg = lizard
wood + wheel = cart
cart + steam engine = locomotive
bird + fire = phoenix
lizard + earth = beast
beast + vampire = werewolf
worm + earth = beetle
fire + grass = tobacco
beetle + sand = scorpion
tobacco + paper = cigarette
wood + water = boat
cart + beast = chariot
hunter + beast = meat + wool + blood
human + clay = ceramics
human + stone = hut
stone + plankton = shell
shell + stone = limestone
limestone + clay = cement
tools + wool = fabric
human + beast = domesticated animal
life + tree = treant
weeds + earth = mushroom
water + cement = concrete
concrete + bricks = house
fish + beast = dolphin
wood + boat = ship
oil + cart = car
car + air = airplane
fabric + human = clothes
air + worm = butterfly
100. storm + bird = thunderbird
glass + house = skyscraper
domestic animal + grass = milk + fertilizer
limestone + fertilizer = saltpeter
saltpeter + sulfur = gunpowder
weapon + gunpowder = firearm
ship + fabric = frigate
ship + steam engine = steamship
sand + tree = palmtree

Doodle God Episode 2 : Technology

Doodle God Episode 2 unlocks 1 basic elements : Void
void + glass = lightbulb
void + electricity = radio wave
light bulb + radio wave = tv
tv + book = computer
radiowave + radiowave = radiation
metal + radiation = plutonium
plutonium + weapon = Nuclear Bomb
computer + radio wave = cell phone
energy + fire = plasma
plasma + void = sun
sun + grass = flower
sun + flower = sunflower
tree + flower = apple
sand + tree = palm tree
seeds + energy = coffee
void + airplane = rocket
Void + rocket= Satellite
Radio wave + fire = laser
laser + book = CD
metal + water = quicksilver
quick silver + demigod= philospers stone
Apple + cell phone = gold
human + computer = cyborg
computer + computer = internet

Doodle God Episode 3 : Modern Age

commandments + human = religion
religion + human = law + sin
Beast + house = cat + dog
tools + law = mechanism
alcoholic + ship = pirate
alcoholic + house = tavern
sand + glass = clock
waater + glass = ice
book + human = knowledge
warrior + firearm = soldier
gold + paper = money
knowledge + fish = octopus
bacteria + milk = cheese
money + human = work
beetle + work = ant
human + bacteria = virus
mechanism + book = typewriter
knowledge + human = scientist
fish + egg = caviar
apple + dough = pie
law + soldier = policeman
ice + milk = ice cream
knowledge + virus = medicine
fire + meat = steak
reed + field = sugar
ice + mechanism = freezer
sex + human = fun
reed + human = music
human + rocket = astronaut
corpse + electricity = death metal
medicine + bacteria = antibiotics
music + alcohol = rock-n-roll
alcohol + grass = absinthe
money + skyscraper = bank
computer + virus = hacker
coffee bean + vodka = b-52
law + fun = games
alcohol + pirate = rum
vodka + pirate = rum
sugar + bread = cookies
alcoholic + money = hangover
money + bank = debt
debt + money = credit card
vodka + firearm + russian roulette
sex + sex = censored
typewriter + human = journalist
life + void = alien
fire + vodka = molotov cocktail
milk + vodka = white russian
water + water = sea
sun + sea = salt
rocket + alien = ufo
beast + medicine = rat
vodka + worm = tequila

Doodle God Episode 4 : World Of Magic

magic + void = darkness, light
magic + knowledge = spell
magic + music = bard
magic + religion = priest
magic + priest = prayer
magic + water = potion
magic + beast = unicorn
magic + paper = scroll
light + darkness = shadow
spell + air = illusion
spell + ice = cone of cold
spell + fire = fireball
spell + book = spell book
prayer + priest = healing
light + life = angel
darkness + earth = underground
wizard + zombie = necromancer
wizard + house = tower
beast + darkness = demon
darkness + energy = death
death + healing = resurrection
warrior + priest = paladin
life + void = chaos, order
chaos + void = astral
astral + spell = teleport
astral + death= illithid
astral + metal = silver
law + assassin = rogue
mechanism + life = modron
human + metal = armor
human + weapon = sword, crossbow
human + magic = elf
human + elf = half-elf
human + swamp = orc, goblin
human + tree = druid
human + stone = dwarf
elf + darkness = drow
elf + metal = mithril
elf + weapon = bow
house + armor = castle
weapons + magic = wand
priest + weapon = mace
drow + metal = adamantite
dwarf + darkness = duergar
dwarf + weapon = axe, hammer
beast + weapon = claws

Sins vs Virtue

human + human = birth, love
human + order = discipline
human + fun = cheerfulness
human + religion = faith
human + faith = salvation
human + work = diligence
human + money = gift
gift + cellphone = free apps
free apps + cellphone = altruism
fun + money = donation
donation + money = charity
charity + human = generosity
order + alcohol/vodka = abstention
life + death/corpse = resurrection
sin + light = virtue
virtue + human = tolerance, assistance
virtue + energy = calmness
virtue + fun = joy
virtue + wrath = humility
virtue + pride = modesty
virtue + faith = hope
water + bread = diet
diet + grass/weeds = vegetarianism
diet + religion = fasting
sex + knowledge = sublimation
sex + priest = chastity
sex + wizard/scientist = continence

Quest : Run Santa Run

sand + fire = glass
metal + water = quicksilver
Void + fire = sun
Water + fire = alcohol
magic + quick silver = Philosopher’s stone
death + human = zombie
philo + metal = gold
worm + alcohol = tequila
alcohol + water = vodka
human + tree = wood
Human + metal = weapon
human + weapon = assasin
alcohol + grass = resinthe
philosoper’s stone + water = beer
music + wood = guitar
zombie + human = brains
assassin + chaos = joker
magic + glass = crystal ball
sun + glass = sunglasses
human + wheat = bread
void + weapon = Death Star
assassin + water = pirate
pirate + alcohol = rum
religion + death = sacrifice
Philosopher Stone + Water = Beer (Fender’s Gift)

Quest : Save the Princess

human + sword = warrior
priest + dragon = ash
book + magic = spell book
spell book + human = wizard
human + magic = elf
warrior + priest = paladin
warrior + wizard = adventurer
paladin + wizard = party
party + dragon = dead dragon
adventures + dragon = ash, steak
dead dragon + party = key
king + party = quest
adventures + quest = experience, gold
dragon + quest = mountain
dragon + mountain = lair
lair + rogue = secret door
secret door + key = trap
trap + wizard = ash + maze
maze + party = experience + gold + princess
trap + warrior = corpse

Quest : Devil vs. God

Create three virtues for each of the existing sins. Tap the scale icon to view a Sin/Virtue meter. The arrow will move further to the right the more you progress in the quest.
Faith = Human + Religion.
Salvation = Human + Faith.
Birth = Human + Life.
Love and Birth = Human + Human.
Discipline = Human + Order.
Gift = Human + Money.
Generosity = Human + Gift/Charity.
Cheerfulness = Human + Fun.
Diligence = Human + Work.
Sublimation = Knowledge/Work + Sex.
Diet = Bread + Water.
Fasting = Diet + Religion.
Vegetarianism = Diet + Grass/Weeds.
Abstention = Order + Vodka.
Free Apps = Cellphone + Gift.
Altruism = Cellphone + Free Apps.
Virtue = Light + Sin.
Hope = Virtue + Faith.
Calmness = Virtue + Energy.
Joy = Virtue + Fun.
Modesty = Virtue + Pride.
Humility = Virtue + Wrath.
Tolerance = Virtue + Humility.
Assistance and Tolerance = Virtue + Human.
Resurrection = Corpse/Death + Life.
Donation = Money + Fun.
Charity = Money + Donation.
Continence = Sex + Scientist/Wizard.
Chastity = Sex + Order/Priest.

Quest : Greatest Inventions

Discover the 10 inventions belonging to each decade from the 1900′s to 1990′s. You will also have to create some ingredients for these inventions by combining existing elements.

Components

Plasma = Fire + Energy.
Sun = Plasma + Void.
Semiconductor = Electricity + Knowledge.
Radio Wave = Energy + Semiconductor.
Car = Cart + Oil.
Dust = Air + Earth.
Shopping = Human + Money.
Clothing = Fabric + Human.
Tea = Energy + Grass.
Book = Knowledge + Paper.
Airplane = Air + Car.
Armor = Clothing + Metal.
Lightbulb = Glass + Void.
Clock + Mechanism + Time.
Rocket = Airplane + Void.
Missile = Rocket + Weapon.
DNA = Knowledge + Life.
Vacuum Tube = Lightbulb + Semiconductor.
Radiowave = Electricity + Void.

Inventions By Decade

Year 1900
Air Conditioner = Air + Freezer.
Teabag = Fabric + Tea.
Assembly Line = Order + Work.
Theory of Relativity = Knowledge + Time.
Cellophane = Fabric + Oil
Vacuum Cleaner = Dust + Void.
Crayons = Limestone + Oil.
Washing Machine = Clothing + Water.
Helicopter = Air + Mechanism.
Zeppelin = Air + Fabric.

Year 1910
Bra = Clothing + Woman.
Stainless Steel = Knowledge + Metal.
Crossword = Games + Knowledge.
Tank = Armor + Car.
Gas Mask = Air + Armor.
Toaster = Electricity + Bread.
Lie Detector = Knowledge + Human/Sin.
Vitamin = Food + Life.
Neon Lamp = Electricity + Neon.
Zipper = Clothing + Mechanism.

Year 1920
Antibiotics = Medicine + Bacteria.
Radar = Airplane + Radiowave.
Bandaid = Fabric + Glue.
Robot = Work + Mechanism.
Big Bang Theory = Knowledge + Void.
Sunglasses = Glass + Sun.
Bubble Gum = Food + Fun.
Traffic Lights = Car + Order.
Frozen Food = Food + Freezer.
Yo-Yo = Fun + Games.

Year 1930
Duct Tape = Cellophane + Glue.
Photocopier = Paper + Photo.
FM Radio = Music + Radiowave.
Polaroid = Mechanism/Time + Photo.
Jet Engine = Fire + Mechanism.
Radio Telescope = Radar + Void OR Knowledge + Radiowave.
Monopoly = Games + Money.
Shopping Cart = Shopping + Cart.
Parking Meter = Car + Money.
Software = Knowlege + Magic.

Year 1940
AK-47 = Firearm + Magic.
First Computer = Software + Transistor/Vacuum Tube.
Aqualung = Gas Mask + Water.
Microwave Oven = Food + Radiowave.
Bar Code = Money + Shopping.
Nuclear Bomb = Plutonium + Plutonium/Weapon.
Bazooka = Missile + Weapon.
Nuclear Power Reactor = Energy + Plutonium.
Bikini = Clothing + Sun.
Transistor = Electricity + Semiconductor.

Year 1950
Black Box = Airplane + Earth.
Liquid Paper = Paper + Water.
Credit Card = Money + Debt.
Microchip = Transistor + Transistor.
Digital Clock = Clock + Transistor/Semi-Conductor.
Satellite = Robot/Rocket + Void.
Fast Food = Food + Time.
Solar Cell = Electricity + Sun.
Laser = Energy + Semiconductor.
Super Glue = Glue + Time.

Year 1960
3d Holography = Life + Photo.
Digital Photography = First Computer + Photo.
ATM = Credit Card/Mechanism + Money.
Hypertext = Book + Software.
Astronaut = Human + Void/Rocket.
Kevlar = Armor + Fabric.
Audio Casette = Cellophane + Music.
Moon Lander = Car + Void.
Computer Mouse = First Computer + Video Game.
Video Game = First Computer + Games.

Year 1970
Cellphone = Phone + Radiowave.
Karaoke = Games/Video Game + Music.
Copyright = Games + Puzzle.
Microprocessor = Microchip + Software.
Digital Camera = Digital Photography + Time/Life.
Personal Computer = First Computer + Micro-processor.
Floppy Disk = Audio Cassette + Software.
Space Station = Astronaut/Satellite + Satellite.
Hybrid Vehicle = Car + Electricity.
Stereo = Music + Music.

Year 1980
Artificial Heart = Mechanism + Medicine.
Internet = First Computer + First Computer.
CD = Floppy Disk + Laser.
MS-DOS = Personal Computer + Software.
DNA Fingerprinting = DNA + Knowledge.
Modular Space Station = Space Station/Satellite + Space Station.
Fax Machine = Paper + Phone.
Virtual Reality = Life + Video Game.
Flash Memory = Book + Microchip.
Windows = MS-DOS + Software.

Year 1990
DVD = CD + CD.
Sea Launch = Rocket + Water.
GPS = Radiowave/Knoweldge + Satellite.
Smartphone = Cellphone + Personal Computer.
MP3 Player = Microchip + Music.
USB = Order + Personal Computer.
Memory Card = Flash Memory + Book/Software.
WWW = Hypertext + Internet.
Plasma TV = Plasma + TV.
Webcam = Digital Camera + Internet.

Quest : Survivor

Ending 1
Human + Island = Beach and Cliffs and Forest.
Human + Forest = Bushes and Game and Tree.
Human + Cliffs = Cave and Stone.
Human + Tree = Leaves and Stick.
Leaves + Stick = Shelter.
The Map to buried treasure will be automatically added to your elements once you create the Shelter.
Stone + Stone = Spark.
Leaves + Spark = Bonfire.
Leaves + Bonfire = Smoke.
Human + Map = Hidden Treasure.
Human + Hidden Treasure = Compass and Gold and Spyglass.
Human + Spyglass = Black Sail and White Sail.
Smoke + White Sail = Merchants.
Human + Merchants = Salvation.
Good Ending: You are rescued by merchants and keep all your riches.

Ending 2
Human + Island = Beach and Cliffs and Forest.
Human + Forest = Bushes and Game and Tree.
Human + Cliffs = Cave and Stone.
Human + Tree = Leaves and Stick.
Leaves + Stick = Shelter.
The Map to buried treasure will be automatically added to your elements once you create the Shelter.
Stone + Stone = Spark.
Leaves + Spark = Bonfire.
Leaves + Bonfire = Smoke.
Human + Map = Hidden Treasure.
Human + Hidden Treasure = Compass and Gold and Spyglass.
Human + Spyglass = Black Sail and White Sail.
Human + Spyglass = Pirates.
Gold + Pirates = Torture and Death.
Bad Ending: The pirates abandon you on the island.

Ending 3
Beach and Cliffs and Forest = Human + Island.
Bushes and Game and Tree = Human + Forest.
Cave and Stone = Human + Cliffs.
Leaves and Stick = Human + Tree.
Shelter = Leaves + Stick.
The Map to buried treasure will be automatically added to your elements once you create the Shelter.
Spark = Stone + Stone.
Bonfire = Leaves + Spark.
Smoke = Leaves + Bonfire.
Hidden Treasure = Human + Map.
Compass and Gold and Spyglass = Human + Hidden Treasure.
Black Sail and White Sail = Human + Spyglass.
Pirates = Smoke + Black Sail.
Death = Human + Pirates.
Bad Ending: You are killed by pirates.

Extraneous Elements
Water = Human + Sea.
Salt = Sun + Water.
Oysters and Palm Tree and Sand = Beach + Human.
Clay = Sand + Water.
Bricks = Clay + Sun.
Berries and Leaves = Human + Bushes.
Coconut and Liana = Human + Palm Tree.
Hammer = Stone + Stick.
Flintstone = Stone + Hammer.
Axe = Flintstone + Stick.
Wood = Axe + Tree.
Spear = Axe + Stick.
Carcass = Game + Spear.
Meat and Skin = Axe + Carcass.
Jerky = Meat + Salt.
The Knife is automatically added to your elements after completing Jerky.
Sinew and Meat and Skin = Carcass + Knife.
Pottery = Clay + Bonfire.
Bones and Meat = Carcass + Flintstone.
Fish = Sea + Spear.
Rope = Sinew + Sinew.
Bow and Fishing Rod = Rope + Stick.
Clothes = Human + Skin.
Ash and Coal and Bonfire = Bonfire + Wood.
Steak = Bonfire + Meat.
Walls = Bricks + Bricks.
Needle and Thread = Bones + Rope.
Canvas = Needle and Thread + Skin.
Sail = Canvas + Stick.
Snare = Forest + Rope.
Raft = Rope + Wood.
Sailing Raft = Raft + Sail.
Storm = Raft + Sea.
Calm = Sailing Raft + Sea.
Hut = Shelter + Walls.

Puzzles

Elemental Ice Cream
Create Ice Cream using the limited elements you have available. An element will be consumed if it is used in a combination, and the newly created element will be added to your list. Make the following combinations to complete the puzzle:
Earth + Fire = Lava.
Air + Lave = Stone.
Stone + Water = Sand.
Fire + Sand = Glass.
Glass + Water = Ice.
Ice + Milk = Ice Cream.

In the Name of Peace
Create a Flower using the limited elements you have available. An element will be consumed if it is used in a combination, and the newly created element will be added to your list. Make the following combinations to complete the puzzle:
Fire + Water = Alcohol.
Fire + Alcohol = Energy.
Energy + Human = Wizard.
Fire + Water = Alcohol.
Fire + Alcohol = Energy.
Energy + Wizard = Demigod.
Demigod + Nuclear Bomb = Flower.

Locomotive in the Woods
Create a Locomotive using the limited elements you have available. An element will be consumed if it is used in a combination, and the newly created element will be added to your list. Make the following combinations to complete the puzzle:
Air + Water = Steam.
Stone + Stone = Fire and Stone and Stone.
Repeat this step two more times to create 3 Fires total.
Fire + Tree = Ash and Ash and Coal.
Fire + Stone = Metal.
Repeat this step again to create 2 Metals total.
Human + Metal = Tools.
Metal + Steam = Boiler.
Boiler + Coal = Steam Engine.
Tools + Tree = Tools and Wood.
Repeat this step again to create 2 Wood total.
Tools + Wood = Wheel.
Wheel + Wood = Cart.
Cart + Steamengine = Locomotive.

Skyscraper
Create a Skyscraper using the limited elements you have available. An element will be consumed if it is used in a combination, and the newly created element will be added to your list. Make the following combinations to complete the puzzle:
Earth + Water = Swamp.
Repeat this step two more times to create 3 Swamps total.
Life + Swamp = Bacteria.
Bacteria + Water = Plankton.
Plankton + Stone = Shells.
Sand + Swamp = Clay.
Repeat this step again to create 2 Clays total.
Stone + Stone = Fire + Stone + Stone.
Repeat this step again to create 2 Fires total.
Clay + Fire = Bricks.
Fire + Sand = Glass.
Shells + Stone = Limestone.
Clay + Limestone = Cement.
Cemente + Water = Concrete.
Bricks + Concrete = House.
House + Glass = Skyscraper.

Artifacts

Eiffel Tower = Metal + Tower + Skyscraper.
Godzilla = Dinosaur + Radiation + Sea.
Holy Grail = Blood + Resurrection + Demigod.
Lightsaber = Sword + Energy + Light.
Pandora’s Box = Chaos + Death + Darkness.
Perpetual (Motion Device) = Mechanism + Void + Energy.
Ring of Power (The One Ring) = Lava + Magic + Demon.
Stonehenge = Stone + Stone + Stone.
Titanic = Ship + Ice + Death.

Doodle God Frequently Asked Questions

How do you make void?
You get void beginning of Doodle God Episode 2. It came after 100 elements.

How to get Commandment?
You get it at Doodle God Episode 3 as starting element.
Starting elements are elements given during the beginning of an Episode.
For example, Doodle God Episode 1 starting elements are Fire, Water, Earth and Air.
These elements are be made available as you progress to the next Episodes.
To progress next episode, you must complete all combinations within current Episode.

How do you make Magic?
Magic Element is unlock once you reach Doodle God Episode 4.

How do you make Commandment?
Commandment is unlock once you reach Doodle God Episode 3.
You need to make a nuclear first to unlock the Commandments…
Nuclear formula is plutonium + weapon… (plutonium + weapon = nuclear)
Doing so, you will reach Doodle God Episode 3.
Contributed by Zed

How many elements do I need to finish to reach Doodle God Episode 3?
70 elements (70/115 elements with 14/14 groups)

i tried doing all of the above but it won’t let me. Am I doing something wrong?
Probably you did not reach Doodle Episode 4 which unlocks Magic element.
If you dont recieve the element you can’t do the rest of the combinations.

How do you make void?
You get the void when you start Doodle God Episode 2.

How many elements do u need to get magic?
197 elements (197/248 elements with 22/26 groups)

How do you get Doodle Episode 4?
When you finish Doodle Episode 3.

Doodle New Discoveries

Post your Doodle God discovery below if its not listed here. I’ll update this page with your findings! Kindly inform me if there is a new release of Doodle God so I could quickly add new combinations for quests, puzzles and new episode release!

[SOLUTION] WordPress Jetpack Issue Stats.php Line 219 (version 2.2.5)

Hi guys, sorry that my site (http://ayumilove.net/) was down. I’m not sure how long it was but fortunately, I’m able to bring it up back by disabling and re-enabling the jetpack plugin which was causing the issue PHP Fatal error: Call to undefined function get_editable_roles() in /wp-content/plugins/jetpack/modules/stats.php on line 219

I found out that it was not only my site that was hit by this issue, but many others (thousands of wordpress users) who had this plugin updated from version 2.2 to version 2.2.5 around May 1st 2nd 2013.

To those wordpress users who are facing this similar JetPack issue, you must log out and login to your wordpress admin panel first before proceeding with disable the plugin and re-enabled it.

The jetpack plugin developer (Andy Skelton – automattic engineer) has commented on this issue 10 hours ago (approximately May 2nd 10pm) here is the quote from him : “I must apologize for the bug. I didn’t realize that get_editable_roles function is only loaded in admin, making it potentially unsafe to call from stats_upgrade_options when the next page load after upgrade is a non-admin page. The fix has been committed to the Jetpack plugin. The next bugfix release will include this.

Meanwhile, you should be able to work around the issue by loading just one wp-admin page after upgrading the plugin. This should trigger stats_upgrade_options.” Source: http://wordpress.org/support/topic/updating-jetpack-breaks-wordpress

MapleStory Thief Skill Build Guide (Assassin + Bandit)

MapleStory Thief Assassin Bandit Job Selection

Thief is one of the five MapleStory Adventurer/Explorer jobs that has 2 subclasses which are Assassin and Bandit. Bandit uses dagger (close-combat) while Assassin uses Claw and Throwing Stars (range-combat). Both Assassin and Bandit will share some common skills while having their own unique skills in each job advancement. Thief has the highest dodge rate among all MapleStory Classes, avoiding enemy attacks while dealing massive damage especially against single enemies but fairly strong with mobs of enemies. Thieves are a perfect blend of luck, dexterity, and power that are adept at surprise attacks against helpless enemies. A high LV of avoidability and speed allows Thieves to attack enemies from various angles.

Thief Job Advancement
Rogue > Assassin > Hermit > Night Lord
Rogue > Bandit > Chief Bandit > Shadower

MapleStory Thief AP Stat Build
MapleStory Thief Training Spots LV1-200

Thief 1st Job Skills

Common Skills

MapleStory Thief Lucky Seven Lucky Seven (Active)
[NOTE] Skill not affected by Claw Mastery.
Attack 1 enemy 2 times with throwing-star.
LV1: -8 MP, 114% Damage.
LV20: -14 MP, 190% Damage.

MapleStory Thief Double Stab Double Stab (Active)
Attacks 1 enemy 2 times with dagger.
LV1: -8 MP, 89% Damage.
LV20: -14 MP, 165% Damage.

MapleStory Thief Haste Haste (Supportive)
Temporarily increases party members move speed and jump.
Permanently increases self maximum move speed.
LV1: -10 MP, +2 Speed, +1 Jump, Lasts 10 sec. +1 Max Speed.
LV20: -20 MP, +40 Speed, +20 Jump, Lasts 200 sec. +20 Max Speed.

MapleStory Thief Self Haste Self Haste (Supportive)
Temporarily increases move speed and jump.
LV1: -8 MP, +2 Speed, +1 Jump, Lasts 10 sec. +1 Max Speed.
LV20: -16 MP, +40 Speed, +23 Jump, Lasts 200 sec. +20 Max Speed.

MapleStory Thief Dark Sight Dark Sight (Supportive)
With Dark Sight active, you can neither attack nor be attacked.
Also, move speed will be slightly reduced while moving in shadow.
LV1: -23 MP, -17 Speed, Lasts 20 sec.
LV1: -5 MP, -10 Speed, Lasts 200 sec.

MapleStory Thief Nimble Body Nimble Body (Passive)
Permanently increases Accuracy and Avoid.
LV1: +22 Accuracy, +22 Avoid.
LV10: +220 Accuracy, +220 Avoid.

Rogue Skill Build: Everything maxed except Double Stab and Self Haste.
1. Add 1 SP into Lucky Seven.
2. Max Haste followed by Lucky Seven, Nimble Body and Dark Sight.
3. Dump remaining SP into Double Stab or Self Haste.

Explanation:
It is faster to train with Lucky Seven (claw and throwing-star) instead of Double Stab (dagger) since you can reach far-end monsters without walking much but the drawback is you will need to refill throwing-stars at potion/equip shop. Purchase a few set of throwing-stars (approximately 3-4 sets of throwing-stars) to get started. For those who are funded, get high-end throwing stars such as Tobi, Steely, Ilbi or Balanced Fury. Otherwise, start with Subi and save meso to purchase these throwing-stars from FreeMarket or hunt from monsters.

Thief 2nd Job Skills

Common Skills

MapleStory Thief Flash Jump Flash Jump (Active)
[NOTE] Can also be used with the jump key.
Use in the middle of a jump to jump even further.
Jumping distance increases as the skill level increases.
LV1: -40 MP, jumps a certain distance
LV10: -22 MP, jumps a certain distance

MapleStory Thief Physical Training Physical Training (Passive)
Permanently increases LUK and DEX.
LV1: +3 LUK, +3 DEX.
LV10: +30 LUK, +30 DEX.

Assassin Skills

MapleStory Assassin Claw Mastery Claw Mastery (Passive)
Permanently increases claw mastery, accuracy and total throwing-stars per set.
LV1: 12% Mastery, +6 Accuracy, +10 Throwing Stars.
LV10: 50% Mastery, +120 Accuracy, +200 Throwing Stars.

MapleStory Assassin Critical Throw Critical Throw (Passive)
[NOTE] Requires LV3 Claw Mastery.
Enhances Critical Attack Rate and Minimum Critical Damage.
LV1: +5% Crit Rate, +1% Min Crit Damage.
LV30: +50% Crit Rate, +15% Min Crit Damage.

MapleStory Assassin Claw Booster Claw Booster (Supportive)
[NOTE] Requires LV5 Claw Mastery.
Temporarily increases claw attack speed.
LV1: -30, Lasts 10 sec.
LV20: -11, Lasts 200 sec.

MapleStory Assassin Shuriken Burst Shuriken Burst (Active)
Attack 4 enemies with exploding shuriken. Cost 2 throwing stars.
LV1: -12 MP, 206% Damage.
LV20: -18 MP, 320% Damage.

MapleStory Assassin Gust Charm Gust Charm (Active)
Knockback 4 enemies with gust of shuriken. Cost 2 throwing-stars.
LV1: -15 MP, 205% Damage.
LV20: -21 MP, 281% Damage.

Assassin Skill Build: Everything maxed except Gust Charm
1. Add 1 SP into Shuriken Burst and Gust Charm.
2. Add 5 SP into Claw Mastery followed by 6 SP into Claw Booster.
3. Max Flash Jump, Claw Mastery and Shuriken Burst.
4. Max Physical Training, Critical Throw and Claw Booster.
5. Max Meso Guard and Shield Mastery.
6. Dump remaining SP into Gust Charm.

Explanation:
Assassin primary skill will be Shuriken Burst (orange spinning tornado) cast from your claw. It attacks multiple monsters instead of 1 like Lucky Seven. However, this skill damage is highly dependent on Claw Mastery, so max Claw Mastery. Speed is the key to leveling fast, so Flash Jump is maxed early. Otherwise, train in a fairly tight spot where you can snipe tons of mobs spawning around you without moving from your safe strategic position. Hidden-streets are best place for these kind of training. Next, boost your damage with Physical Training and Critical Throw. Finally, max Claw Booster to lengthen the buff duration. Use Gust Charm to make some personal space between you and monsters. Assassins should be attacking monsters from far without getting bumped and losing health in the process.

Bandit Skills

MapleStory Bandit Dagger Mastery Dagger Mastery (Passive)
Increases dagger mastery and accuracy.
LV1: 12% Mastery, +6 Accuracy.
LV20: +50% Mastery, +120 Accuracy.

MapleStory Dagger Booster Dagger Booster (Supportive)
[NOTE] Requires LV5 Dagger Mastery.
Temporarily speeds up dagger attack speed.
LV1: -29 MP, Lasts 10 sec.
LV20: -10 MP, Lasts 200 sec.

MapleStory Bandit Savage Blow Savage Blow (Active)
Attack 1 enemy 6 times quickly.
LV1: -11 MP, 75% Damage.
LV20: -21 MP, 94% Damage.

MapleStory Bandit Steal Steal (Active)
Attacks 4 enemies while stunning them and stealing in the process.
You can attempt to steal multiple times, but each monster will only give 1 item.
LV1: -12 MP, 294% Damage, Stun Lasts 2 sec. 31% Steal Chance.
LV10: -24 MP, 330% Damage, Stun Lasts 5 sec. 49% Steal Chance.

MapleStory Bandit Shield Mastery Shield Mastery (Passive)
Permanently increases Weapon/Magic DEF and Avoid when shield is equipped.
LV1: +11% Defense, +2% Avoid.
LV10: +110% Defense, +20% Avoid.

MapleStory Bandit Meso Guard Meso Guard (Supportive)
Uses meso to absorb a portion of damage taken.
LV1: -12 MP, 77% Damage, Lasts 127 sec
LV10: -27 MP, 50% Damage, Lasts 190 sec

MapleStory Bandit Channel Karma Channel Karma (Supportive)
Temporarily increases weapon attack.
LV1: -15 MP, +1 Weapon ATT, Lasts 66 sec
LV20: -22 MP, +30 Weapon ATT, Lasts 180 sec

Bandit Skill Build: Everything maxed except Savage Blow.
1. Add 1 SP into Steal.
2. Add 5 SP into Dagger Mastery followed by 6 SP into Dagger Booster.
3. Max Flash Jump, Dagger Mastery and Steal.
4. Max Channel Karma, Physical Training and Dagger Booster.
5. Dump remaining SP into Savage Blow.

Explanation:
Bandit primary attacking skill will be Steal instead of Savage Blow because it can attack several mobs at once. It will allow you to level up quickly while training on mobs of monsters. Before maxing this skill, speed up your movement with Flash Jump to reach monsters quickly and stabilize your damage with Dagger Mastery. Add some SP into Dagger Booster to reduce delay of slashing enemies. Savage Blow will be replaced by Midnight Carnival (Thief 3rd Job Skill) that deals more damage and more hits on a single enemy. Therefore, save your SP for other skills. Once Steal is maxed, rocket up your damage with Channel Karma and Physical Training. Lastly, max Dagger Booster to lengthen the buff duration.

Thief 3rd Job Skills

Common Skills

MapleStory Thief Shadow Partner Shadow Partner (Supportive)
Temporarily summons a partner that mimics all your skill attacks, but damage dealt is less than original. The partner is not affected by monster attacks nor have HP.
LV1: -40 MP, 13% Damage, Lasts 60 sec
LV20: -64 MP, 70% Damage, Lasts 180 sec

MapleStory Thief Dark Flare Dark Flare (Supportive)
Temporarily summons Dark Lord’s throwing star statue that reflects enemy damage inflicted to you and your party members. Cannot reflect more than half of enemy’s Max HP.
LV1: -60 MP, Reflects 350% damage, Lasts 22 sec. Cooldown 260 sec.
LV20: -100 MP, Reflects 1300% damage, Lasts 60 sec. Cooldown 60 sec.

MapleStory Thief Enveloping Darkness Enveloping Darkness (Passive)
Permanently increases Abnormal Status and Elemental Resistance.
LV1: +1% MaxHP, +5% Resistance.
LV20: +20% MaxHP, +30% Resistance.

MapleStory Hermit Venom Venom (Passive)
Has a chance to poison enemies with each attack.
Poison does not stack. It does not kill enemies but reduces their HP to 1.
LV1: 11% Poison Chance, 52% damage every 1 sec for 3 sec
LV20: 30% Poison Chance, 90% damage every 1 sec for 6 sec

Hermit Skills

MapleStory Hermit Shadow Web Shadow Web (Active)
Temporarily binds 6 enemies in a poisonous web while preventing them from moving. Poison damage deals damage every second. Attacking enemy while they are bind by web allows them to break free.
LV1: -10 MP, 44% Bind Chance, 114% Damage, 64% Damage/Sec for 5 sec.
LV10: -25 MP, 80% Bind Chance, 150% Damage, 100% Damage/Sec for 8 sec.

MapleStory Triple Throw Triple Throw (Active)
Attack 1 enemy 3 times with throwing-stars.
LV1: -8 MP, 166% Damage.
LV20: -20 MP, 223% Damage.

MapleStory Hermit Shade Splitter Shade Splitter (Active)
Attack 6 enemies 2 times with shadow clone technique. Cost 3 throwing-stars.
LV1: -16 MP, 165% Damage.
LV20: -28 MP, 241% Damage.

MapleStory Hermit Alchemic Adrenaline Alchemic Adrenaline (Passive)
Permanently increases the effect of potions such as potion buff duration and HP/MP recovery potions but does not include percentage-based recovery items such as Elixirs.
LV1: 116% Potion Effect.
LV10: 170% Potion Effect.

MapleStory Hermit Expert Throwing Star Handling Expert Throwing Star Handling (Passive)
[NOTE] Requires Spirit Javelin.
Permanently increases damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Has a chance to use skill without any cost and recharge 1 throwing-star. If chance obtained, the next attack will be Critical. Does not recharge throwing-star if Shadow Stars is active.
LV1: +2% Damage Bonus, 2% Chance.
LV10: +20% Damage Bonus, 20% Chance.

MapleStory Hermit Shadow Stars Shadow Stars (Supportive)
Temporarily use no throwing-stars by offering them to Star Spirit upfront.
LV1: -6 MP and 190 throwing stars, Lasts 108 sec
LV10: -16 MP and 100 throwing stars, Lasts 180 sec

Hermit Skill Build Everything maxed except Shadow Web.
1. Add 1 SP into Shadow Partner, Triple Throw and Shade Splitter.
2. Max Expert Throwing Star Handling, Shade Splitter and Shadow Partner.
3. Max Shadow Stars, Enveloping Darkness and Alchemic Adrenaline.
4. Max Triple Throw, Venom and Dark Flare.
5. Dump remaining SP into Shadow Web.

Chief Bandit Skills

MapleStory Chief Bandit Pickpocket Pickpocket (Supportive)
[NOTE] Requires LV3 Meso Explosion.
Toggle on/off this skill to allow your attacks to have a chance to force monster drop their meso. This meso can be use for Meso Explosion Skill.
LV1: 15% Meso Drop Chance.
LV10: 60% Meso Drop Chance.

MapleStory Chief Bandit Meso Explosion Meso Explosion (Active)
Attack 6 enemies by exploding your own meso left on the ground. Higher skill level increases the number of times of each enemy takes damage.
LV1: -20 MP, 110% Damage per Meso, Attack 5 times per enemy.
LV20: -30 MP, 186% Damage per Meso, Attacks 15 times per enemy.

MapleStory Chief Bandit Phase Dash Phase Dash (Active)
Dashes in at blinding speeds, damaging and knocking back enemies.
LV1: -18 MP, Damage: 282%, Max Enemies Hit: 4, Number of Attacks: 2
LV20: -45 MP, Damage: 358%, Max Enemies Hit: 4, Number of Attacks: 2

MapleStory Meso Mastery Meso Mastery (Supportive)
Increase the amount of mesos that drop. Skills that use mesos become more efficient.
LV1: Mesos Dropped (by monsters): 2%, Pick Pocket Meso Drop Rate: 2%, Meso Guard Damage Guard Rate: 1%, Mesos Consumed by Meso Guard: -2%, Meso Explosion Damage (per shot): +6%
LV10: Mesos Dropped (by monsters): 20%, Pick Pocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%

MapleStory Chief Bandit Midnight Carnival Midnight Carnival (Active)
Attacks 1 enemy 8 times.
LV1: -16 MP, 65% Damage.
LV20: -26 MP, 122% Damage.

Chief Bandit Skiill Build: Everything maxed except Pickpocket.
1. Add 1 SP into Phase Dash and Shadow Partner.
2. Add 3 SP into Meso Explosion and 1 SP into Pickpocket.
3. Max Phase Dash, Shadow Partner.
4. Max Midnight Carnival, Meso Explosion and Meso Mastery.
5. Max Enveloping Darkness, Dark Flare and Venom.

Thief 4th Job Skills

Common Skills

MapleStory Thief Maple Warrior Maple Warrior (Supportive)
Increases all players’ stats within a team by a certain percentage. Mastery Book is required to master the skill to LV30.
LV1: -10, All Stats: +1%, Lasts 30 sec
LV30: -70, All Stats: +15%, Lasts 900 sec

MapleStory Thief Hero's Will Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
LV1: -30, Cooldown: 600 sec
LV5: -30, Cooldown: 360 sec

MapleStory Thief Shadow Shifter Shadow Shifter (Passive)
Grants a chance to summon a wooden doll to take damage in your place.
LV1: Proc Rate: 16%
LV30: Proc Rate: 45%

MapleStory Thief Toxic Venom Toxic Venom (Passive)
Pre-requisite: LV20 Venom
Increases Venom’s poison chance and permanently increases poison damage.
LV1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
LV10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times

MapleStory Thief Sudden Raid Sudden Raid (Active)
Calls in a horde of friends to set the stage on fire.
LV1: -290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
LV30: -290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec

Night Lord Skills

MapleStory Night Lord Claw Expert Claw Expert (Passive)
Pre-requisite: LV20 Claw Mastery
LV1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
LV30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%

MapleStory Night Lord Quad Star Quad Star (Active)
Masterfully unleash four throwing stars.
LV1: -11, Damage: 177%, Number of Attacks: 4
LV30: -26, Damage: 293%, Number of Attacks: 4

MapleStory Night Lord Frailty Curse Frailty Curse (Active)
Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.
LV1: -21, Lasts 21 sec, Attack and DEF of enemies inside: -11%, Movement Speed of enemies inside: –41, Cooldown: 59 sec
LV30: -41, Lasts 40 sec, Attack and DEF of enemies inside: -30%, Movement Speed of enemies inside: –60, Cooldown: 40 sec

MapleStory Night Lord Taunt Taunt (Active)
Pre-requisite: Shadow Shifter Lv. 10
Provokes up to 6 enemies, increasing EXP and item drops.
LV1: -20, EXP Earned/Item Drop Rate: +11%
LV20: -30, EXP Earned/Item Drop Rate: +30%

MapleStory Night Lord Dark Harmony Dark Harmony (Supportive + Passive)
Become one with the darkenss to deal more damage.
LV1: -15, Weapon ATT: +11, Lasts 93 sec, Passive Effects – Enemy DEF Ignored: 1%
LV30: -25, Weapon ATT: +40, Lasts 180 sec, Passive Effects – Enemy DEF Ignored: 30%

Night Lord Skill Build: Everything maxed.
1. Add 1 SP into Dark Harmony, Toxic Venom and Quad Star.
2. Max Claw Expert and Dark Harmony.
3. Add 10 SP into Shadow Shifter and max Taunt.
4. Max Quad Star, Maple Warrior and Shadow Shifter.
5. Max Frailty Curse and Hero’s Will.
6. Dump remaining SP into Sudden Raid.

Shadower Skills

MapleStory Shadower Dagger Expert Dagger Expert (Passive)
Pre-requisite: LV20 Dagger Mastery
Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.
LV1: Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
LV30: Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%

MapleStory Shadower Boomerang Step Boomerang Stab (Active)
Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.
LV1: Active Effects – -22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Lasts 1 sec; Passive Effects – Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
LV30: Active Effects – -40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Lasts 4 sec; Passive Effects – Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival

MapleStory Shadower Smokescreen Smokescreen (Active)
Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.
LV1: -16, Critical Damage: +2%, Lasts 31 sec, Cooldown: 358 sec
LV30: -46, Critical Damage: +20%, Lasts 60 sec, Cooldown: 300 sec

MapleStory Shadower Assassinate Assassinate (Active)
Strikes an enemy’s vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.
LV1: -30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5
LV30: -44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5

MapleStory Shadower Shadow Instinct Shadower Instinct (Active)
Awakens the Shadower’s merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.
LV1: -10, Lasts 41 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count); Passive Effects – Enemy DEF Ignored: 1%, Accumulate Kill Point upon attack
LV20: -22, Lasts 60 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count); Passive Effects – Enemy DEF Ignored: 20%, Accumulate Kill Point upon attack

Shadower Skill Build: Everything maxed.
1. Add 1 SP into Boomerang Stab and Toxic Venom.
2. Add 1 Sp into Shadower Instinct and Assassinate.
3. Max Dagger Expert, Boomerang Stab and Shadower Instinct.
4. Max Toxic Venom and Assassinate and Shadow Shifter.
5. Max Maple Warrior, Smokescreen and Hero’s Will.
6. Dump remaining SP into Sudden Raid.

Thief Hyper Skills

Common Thief Hyper Skills

Epic Adventure (Level 200)
Call upon the bravery deep within to increase damage output and max damage. MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000 Cooldown: 120 sec. Applies to any Explorer class within the party

Night Lord Hyper Skills

Shade Splitter – Reinforce (Level 143) +20% Damage.
Shade Splitter – Extra Target (Level 162) Attack +2 monsters.
Shade Splitter – Bonus Attack (Level 183) Attack +1 time per monster.
Frailty Curse – Enhance (Level 149) -10% Enemy’s Attack and Defense.
Frailty Curse – Slow (Level 168) -10% Enemy Movement Speed.
Frailty Curse – Cooldown Cutter (Level 189) -50% Cooldown Duration.
Quad Star – Reinforce (Level 155) +20% Damage.
Quad Star – Boss Rush (Level 177) +20% Damage vs Boss.
Quad Star – Extra Strike (Level 195) Attack +1 time per monster.

Bleed Dart (Level 150)
Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight. Level 1: MP Cost: 300, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 10. Cooldown: 8 sec, Max Damage: 3000000

Death Star (Level 170)
Summons 4 shurikens that combine into one giant shuriken. MP Cost: 300, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 10. Cooldown: 8 sec, Max Damage: 3000000

Shadower Hyper Skills

Meso Explosion – Reinforce (Level 143) +20% Damage.
Meso Explosion – Spread (Level 162) Attack +2 monsters.
Meso Explosion – Enhance (Level 183) Attack +1 time per monster. +20% Meso Drop Rate.
Boomerang Stab – Reinforce (Level 149) +20% Damge.
Boomerang Stab – Spread (Level 168) Attack +2 monsters.
Boomerang Stab – Extra Strike (Level 189) Attack +1 time per monster.
Assassinate – Reinforce (Level 155) +20% Damage.
Assassinate – Extra Strike (Level 177) Attack +1 time per monster.
Assassinate – Limit Break (Level 195) Max damage set to 2,000,000.

Flip of the Coin (Level 150)
Flips a lucky coin to conjure up a blessing of awesomeness. Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 20000, Max Stacks: 5

Shadow Veil (Level 170)
Summons a shade to deal continuous damage to nearby enemies. Level 1: MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec. Cooldown: 90 sec, Max Damage: 9999999

MapleStory Dawn Warrior Skill Build Guide 2013

MapleStory Dawn Warrior (Soul Master) Cygnus Knights is third in line to receive skills revamp from KMS (Korea MapleStory) on 10th April 2013 with this [kMSt] v.1.2.475 – Dawn Warrior Reborn! patch. Dawn Warrior can now level up as high as the rest of the classes and able to utilize 4th Job Skills and Hyper Skills. They do not require any Mastery Book to unlock their skills.

The new Soul Master uses two modes: Falling Moon and Rising Sun. You can activate a certain skill when you are in either Falling Moon or Rising Sun mode. As you notice below, there are several pair of skills that shares the same skill icon which means they are combined together, therefore you do not have to level them separately. There is also the Solunar Time state in fourth job that lets you have the benefits of both! It is similar to Luminous System where you can switch between Light and Dark Mode. [NOTE] You will not be able to use Rising Sun version skills during 2nd job until 3rd job.

Dawn Warrior 1st Job

Triple Slash
Attack 4 enemies 3 times.
LV1: MP Cost: 10, Damage: 91%
LV20: MP Cost: 14, Damage: 110%

Sword Of Light
Temporarily boost weapon attack and accuracy.
LV1: MP Cost: 16, Duration: 40 sec, Weapon Attack: +6, Accuracy: +6%
LV15: MP Cost: 30, Duration: 180 sec, Weapon Attack: +20, Accuracy: +20%

Element: Soul
Summon the element Soul to enable all your attacks a chance to stun enemies for 2 seconds. Passive effect: increase your defense ignored by a certain percentage.
LV1: MP Cost: 47, Duration: 90 sec, Activation Rate: 8%, Stun Duration: 2 sec – Passive Effect – Defense Ignored: +1%
LV10: MP Cost: 20, Duration: 180 sec, Activation Rate: 80%, Stun Duration: 2 sec – Passive Effect – Defense Ignored: +10%

Inner Voice
Permanently increases MaxHP, Physical Magical Defense, Speed and Jump.
LV1: Max HP: +1%, Defense: +50, Speed: +2, Jump: +1, Max Speed: +1
LV20: Max HP: +20%, Defense: +1000, Speed: +40, Jump: +20, Max Speed: +20

Dawn Warrior 1st Job Skill Build: Everything maxed.
1. Add 1 SP into Triple Slash.
2. Max Inner Voice, Sword of Light, Element Soul, Triple Slash.

Dawn Warrior 2nd Job

Silent Move
[REQUIRE] LV1 Falling Moon.
Attack 7 enemies 2 times while instantly moving past them.
LV1: MP Cost: 10, Damage: 207%
LV20: MP Cost: 20, Damage: 245%

Loud Rush
[REQUIRE] LV1 Rising Sun
Attack 7 enemies 2 times while rushing against them.
LV1: MP Cost: 10, Damage: 207%
LV20: MP Cost: 20, Damage: 245%

Trace Cut
[REQUIRE] LV1 Falling Moon.
Attack 7 enemies 3 times from afar.
LV1: MP Cost: 10, Damage: 132%
LV20: MP Cost: 20, Damage: 170%

Shadow Burn
[REQUIRE] LV1 Rising Sun.
Attack 7 enemies 3 times.
LV1: MP Cost: 10, Damage: 132%
LV20: MP Cost: 20, Damage: 170%

Falling Moon
Draw the power of the moon to your sword. Doubles all your skills number of attack times in exchange of reducing your damage by half. Cannot be used in conjunction with Rising Sun.
LV1: MP Cost: 29, Critical Hit Rate: +1%, Damage (Reduced to): 50%
LV20: MP Cost: 10, Critical Hit Rate: +20%, Damage (Reduced to): 55%

Inner Trust
Temporarily increases weapon attack.
LV1: MP Cost: 5, Duration: 72 sec, Weapon Attack: +2
LV10: MP Cost: 14, Duration: 180 sec, Weapon Attack: +20

Two-Handed Sword Mastery
Permanently Increases the weapon mastery and accuracy of swords.
LV1: Sword Mastery: +12%, Accuracy: +6
LV20: Sword Mastery: +50%, Accuracy: +120

Physical Training
Permanently increases your Strength (STR) and Dexterity (DEX).
LV1: Strength: +8, Dexterity: +4
LV5 Strength: +40, Dexterity: +20

Dawn Warrior 2nd Job Skill Build: Everything maxed except Trace Cut.
1. Add 1 SP into Falling Moon, Silent Move, Trace Cut.
2. Max Two-Handed Sword Mastery, Inner Trust, Physical Training.
3. Max Falling Moon, Silent Move.
4. Dump remaining SP into Trace Cut.

Explanation
(Silent Move / Loud Rush) is a combined skill which you switch between (Falling Moon / Rising Sun). (Trace Cut / Shadow Burn) is a combined skill which you switch between (Falling Moon / Rising Sun). Add 1 SP into Falling Moon to unlock Falling Moon dependent skills. Then, boost your damage with Two-Handed Sword Mastery, Inner Trust and Physical Training. Next, max your rush skills and Falling Moon mode skill. Trace Cut + Shadow Burn is not maxed since it will be replaced with a better offensive skill in 3rd Job whereas Silent Move + Loud Rush is useful for 1 hit kill during 2nd Job Training and it will prove useful for later job advancement when you want to cluster enemies or getting into the spot before performing the finishing kill.

Dawn Warrior 3rd Job

Moon Shadow
[REQUIRE] LV1 Falling Moon.
Attack 6 enemies 5 times.
LV1: MP Cost: 18, Damage: 208%
LV20: MP Cost: 28, Damage: 265%

Light Flux
[REQUIRE] LV1 Rising Sun.
Attack 1 enemy 3 times.
LV1: MP Cost: 18, Damage: 274%
LV20: MP Cost: 28, Damage: 350%

Moon Cross
[REQUIRE] LV1 Falling Moon.
Attack 6 enemies 4 times while pulling them towards you.
LV1: MP Cost: 27, Damage: 167%
LV20: MP Cost: 37, Damage: 205%

Sun Cross
[REQUIRE] LV1 Rising Sun.
Attack 6 enemies 2 times while pushing them away from you.
LV1: MP Cost: 27, Damage: 293%
LV20: MP Cost: 37, Damage: 350%

Rising Sun
Permanently increases damage and attack speed while this mode is active. Falling Moon skills cannot be used while this skill is active.
LV1: MP Cost: 29, Damage: +1%, Weapon Speed: -1
LV20: MP Cost: 10, Damage: +20%, Weapon Speed: -1

True Sight
Temporarily enable your attacks to have a chance to reduce your opponents’ defense and their elemental resistance.
LV1: MP Cost: 32, Duration: 3 sec, 10% chance Enemy Defense: -2%, Elemental Resistance: -2%
LV20: MP Cost: 50, Duration: 30 sec, 100% chance Enemy Defense: -20%, Elemental Resistance: -20%

Soul Guardian
Temporarily increases Max HP and Physical Magical Defense.
LV1: MP Cost: 43, Duration: 28 sec, Max HP: +100, Defense: +75
LV20: MP Cost: 70, Duration: 180 sec, Max HP: +2000, Defense: +1500

Will of Steel
Permanently reduces damage intake, increase health recovery at a shorter interval, and increases resistance against status effect and elemental.
LV1: Status Effect and Elemental Resistance: +1%, Damage Reduction: 6%, Recover 1% HP every 14 seconds.
LV20: Status Effect and Elemental Resistance: +20%, Damage Reduction: 25%, Recover 5% HP every 4 seconds.

Inner Shout
Permanently increase Weapon Attack and Strength.
LV1: Weapon Attack: +5, Strength: +2
LV20: Weapon Attack: +30, Strength: +40

Dawn Warrior 3rd Job Skill Build Everything maxed except Moon Shadow.
1. Add 1 SP into Rising Sun, Moon Shadow, Moon Cross.
2. Max Inner Shout, Will of Steel, Moon Cross.
3. Max True Sight, Soul Guardian, Rising Sun.
4. Dump remaining SP into Moon Shadow.

Explanation:
Upon reaching 3rd Job, you will now have access to Rising Sun Skill Mode. Add 1 SP into it so you can switch between Rising Sun and Falling Moon. (Moon Shadow / Light Flux) and (Moon Cross / Sun Cross) are combined skills where its appearance and characteristics will be dependent on the mode you have chosen.

Dawn Warrior 4th Job

Cygnus Knights
Temporarily increase stats of all party members by receiving blessing of awakened Empress.
LV1: MP Cost: 10, Duration: 30 sec, All Stats: +1%
LV30: MP Cost: 70, Duration: 900 sec, All Stats: +15%

Dance of Moon
[REQUIRE] LV1 Falling Moon.
Attack 1 enemy 4 times. When used in the air, Dance of Moon will have a different effect.
LV1: MP Cost: 4, Damage: 368%
LV30: MP Cost: 8, Damage: 600%,

Speeding Sunset
[REQUIRE] LV1 Rising Sun.
Attack 1 enemy 4 times. When used in the air, Speeding Sunset will have a different effect.
LV1: MP Cost: 4, Damage: 368%
LV30: MP Cost: 8, Damage: 600%

Crescent Divide
[REQUIRE] LV1 Falling Moon.
Attack 7 enemies 6 times.
LV1: MP Cost: 57, Damage: 250%
LV30: MP Cost: 75, Damage: 395%

Solar Pierce
[REQUIRE] LV1 Rising Sun.
Attack 7 enemies 6 times.
LV1: MP Cost: 57, Damage: 250%
LV30: MP Cost: 75, Damage: 395%

Soul Penetration
Attack 15 enemies 1 time by summoning the power of the soul into your blade, transforming it into a falling star that skewers your enemies into the ground. Applies to boss monsters. Affected enemies will be stunned temporarily and receive extra damage upon recovering from the effect. This skill has cooldown.
LV1: MP Cost: 64, Damage: 415%, Number of Hits: 1, Max Enemies Hit: 15, Bind Rate: 50%, Duration: 10 sec, Additional Damage (on Debuff Cancel): +415% – Cooldown Time: 178 sec
LV30: MP Cost: 100, Damage: 850%, Number of Hits: 1, Max Enemies Hit: 15, Bind Rate: 100%, Duration: 20 sec, Additional Damage (on Debuff Cancel): +850% – Cooldown Time: 120 sec

Solunar Time
[REQUIRE] Max Rising Sun, Falling Moon.
Temporarily gain benefits from Rising Sun and Falling Moon by combining both of them. Each time you use a Falling Moon/Rising Sun skill, the next one you use will be the opposite state. This does not affect the stat boosts from Falling Moon and Rising Sun, you will always have both active.
LV1: MP Cost: 44, Duration: 10 sec
LV20: MP Cost: 68, Duration: 200 sec

Soul Pledge
Temporarily increases all stats, critical rate and stance.
LV1: MP Cost: 78, Duration: 35 sec, All Stats: +1, Critical Hit Rate: +4%, Stance Rate: +42%
LV30: MP Cost: 20, Duration: 180 sec, All Stats: +30, Critical Hit Rate: +10%, Stance Rate: +100%

Two-Handed Sword Expert
Permanently increases two-handed sword mastery, weapon attack and critical damage.
LV1: 56% Mastery, Weapon ATT: +1, Minimum Critical Damage: +1%
LV30: 70% Mastery, Weapon ATT: +30, Minimum Critical Damage: +15%

Unforeseeable
Permanently ignore a portion of enemy defense.
LV1: Defense Ignored: +5%
LV10: Defense Ignored: +50%

Master of the Sword
[REQUIRE] Max Rising Sun, Falling Moon.
Completely master the sword and enhance your technique. In the Falling Moon state, increase your critical chance by a percentage and increase your skills’ attack counts by 2x while decreasing your damage to a certain percentage. In the Rising Sun state, increase your damage by 40% and your attack speed by 2 stages. Note: these effects replace the effects of Falling Moon/Rising Sun, they do not ‘stack’.
LV1: [Falling Moon] Critical Rate: +20%, Damage (Reduced to): 55%
LV1: [Rising Sun] Damage: 25%, Weapon Speed: -2
LV30: [Falling Moon] Critical Rate: +35%, Damage (Reduced to): 60%
LV30: [Rising Sun] Damage: 40%, Weapon Speed: -2

Dawn Warrior 4th Job Skill Build Everything maxed!
1. Add 1 SP into Crescent Divide, Dance of Moon, Mastery of Sword.
2. Add 6 SP into Solunar Time.
3. Max Two-Handed Sword Expert, Unforeseeable, Crescent Divide.
4. Max Solunar Time, Soul Pledge, Master of Sword.
5. Max Cygnus Empress, Dance of Moon, Soul Penetration.

Dawn Warrior Hyper Skills

True Sight – Persist (Level 143) Duration +20 seconds.

True Sight – Enhance (Level 162) -10% Enemy Elemental resistance.

True Sight – Ignore Guard (Level 183) -10% Enemy Defense.

Divide and Pierce – Reinforce (Level 149) +20% Damage to Crescent Divide and Solar Pierce.

Divide and Pierce – Extra Target (Level 168) Attack +2 Enemies for Crescent Divide and Solar Pierce.

Divide and Pierce – Bonus Attack (Level 189) Attack +1 Time for Crescent Divide and Solar Pierce.

Speeding Dance – Reinforce (Level 155) +20% Damage to Dance of Moon and Speeding Sunset’s damage.

Speeding Dance – Ignore Guard (Level 177) +20% Defense Ignored for Dance of Moon and Speeding Sunset.

Speeding Dance – Boss Killer (Level 195) +20% Boss Damage to Dance of Moon and Speeding Sunset.

Soul Forge (Level 150)
Forge your sword with the power of your soul, increasing your attack by 50, accuracy by 30%, and your maximum damage by 10,000,000 for 200 seconds.

Cross the Styx (Level 170)
Use the power of your soul to near the border of life and death to unleash a powerful blow, dealing 600% damage 5 times on up to 15 enemies (or 1000% damage 6 times if you charge it up fully). There is a cooldown of 90 seconds.

Glory of Guardians (Level 200)
The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage by 10% and maximum damage by 5,000,000 for 60 seconds. This effect only applies to Knights of Cygnus in the party. There is a cooldown of 120 seconds.

Esgrima 2 Walkthrough

There are four starting classes:
Warrior: Light armor class that can deal and take some damage. Fairly balanced playstyle, probably easiest solo.
Musketeer: Coat class that shoots several times in an attack. Can do sustained damage on both mobs and bosses.
Cleric: Dress class that plays the healer role in difficult battles. Very squishy, and needs to be a back row player in serious boss battles.
Fire Mage: Suit class that specializes in an Area-of-Effect skillset. Very effective at farming mobs, moderately useful at bosses.

There are also three classes that are unlocked through the course of the game:
Berserker: Light armor class that wields a huge greatsword to deal heavy damage from the front row. Unlocked by earning 1300 Reputation.
Guardian: Heavy armor class that can tank very effectively. Unlocked by finishing the Guardian quest chain in Port Ville.
Empire Officer: Coat class that focuses on criticals and low cooldown skills to deal sustained DPS. Unlocked by finishing the Empire Officer quest chain in Empire Espada Outpost.

A quick explanation of stats
Strength: Physical attack power.
Endurance: Maximum HP. Adding +1 Endurance should increase your max HP by an amount equal to 2*level.
Wisdom: Maximum Mana. Adding +1 Wisdom should increase your max Mana by an amount equal to your level.
Luck: Crit rates. Adding +1 Luck should add 3% to your crit rate.
Intelligence: Magical attack power.

You have two character slots initially, with the option to purchase more for premium currency (Gold). Only one character can be played at a time and each has separate inventories, but the warehouse (possibly) is a shared storage space among all your characters.

Battle Basics

During battle, each combatant takes their turn in order. All living players get a chance to act, starting from the top left and moving in sequence towards the bottom right. When it is your turn, click on any part of an enemy and a menu will pop up. The sword icon uses your standard attack against this enemy, while the flame symbol opens up your skill list.

Once each player has had a turn, each living enemy takes a turn to attack. Bosses may use a few skills of their own, so be prepared for anything when fighting one.

When an enemy is defeated, you will gain some denars, and you might get exp or loot drops depending on the enemy (anything 5 or more levels below you gives 0 exp). Loot drops are rolled for each player separately, so being in a group will not lower your chances of finding something.

Player Interaction

When in town, you may interact with other players in a few different ways.

First, and perhaps most obviously, there is a chatbox in which you can send public messages to everybody else in the same town area. You can whisper other players with the /w player message command.

Second, you can right-click other players to bring up a list of actions:

Add Friend: Fairly self explanatory. Your friends list can be found in the top right.
View Shop: This is how players can trade with one another. If you put items from your inventory into your Shop and set the price, other players can then buy those items from you for denars.
View/Invite to Guild: You can view this player’s current guild, or if they are guildless you can invite them to yours (provided you have the required rank to do so).
About guilds: Guilds can be created with premium currency (50 gold, to be exact). Guilds have a dedicated chat channel displayed in a separate “Guild” tab on the chatbox. Ranks are simple, and take the following form:

Leader: Has all the power. Can invite, kick, and rank other members. Can also give Leader position to another.
Officer: Has nearly as much power as the Leader. Can invite and kick members (other than the Leader).
Member: Basic member. Can invite other members.
Recruit: A fresh recruit, lacks any powers.
Guilds can compete in guild wars, and attain a higher guild level by doing well in PvP battles in these wars. To start a war, both guilds must declare themselves to be in “military active” state and then one guild declares war upon the other. These actions are performed through scrolls purchased with denars in the Federation Hall.

Mining

All players will have the ability to mine ores at special mining nodes on the world map. The Mining Skill allows you to mine at these places — it is unknown for certain whether the skill does anything to speed up your rate of mining, but it does not appear to do so.

Every so often, a rare rock may spawn in a mine; a red notification will appear in chat. To be able to mine the valuable rare ores from this rock, your character must be standing next to the red rock while mining. Rare ores require one extra level of mining over what is needed to mine the common ores of that mining location.

Ores to be found in each mine are as follows:

Jungle Mines

Common (requires level 0/5 mining)
Rock, Dolomite, Iron Ore, Copper, Antimony, Shiny Antimony, Nephrit

Rare (requires level 1/5 mining)
Halite, Ancient Coin, Pure Iron

Underwater Cave Mines

Common (requires level 2/5 mining)
Quartz, Magnetite, Biotite, Uranium, Nickel, Pyrite, Celestite

Rare (requires level 3/5 mining)
Coral, Pearl, Black Pearl

Snowfield Mines

Common (requires level 4/5 mining)
Apatite, Olivine, Zircon, Chrysocolla, Diamond

Rare (requires maxed 5/5 mining)
Drixonite, Magical Stone, Wind Stone, Rare Earth Element, Pure Gold Bar

Given the fact that certain questions have been asked in chat pretty frequently, I decided to start a thread where the answers would be available for everyone and at any time… I hope it helps. :)

Esgrima 2 Frequently Asked Questions

Those are the first questions that come into my mind, feel free to add more!

Q: What are Warrior Stones for?
A: Warrior Stones are an in game currency used for buying potions/gems/crafting mats at the Collector’s Warrior Shop in Port Ville.

Q: What does the Mining skill do?
A: This skill allows you to mine rare rocks in the first mine and to access the other two mines… it does NOT increase the dropping rates of ores.

Q: Where are Synthia’s Earrings?
A: Check Tunebro Forest, they’re a clickable item on the 3rd wave.

Q: Where do I find the Frostreach Manhunters?
A: Talk to the quest giver again.

Q: How do I unlock the Empire Officer class?
A: Complete the quest chain from the Frostreach Soldier in order to unlock the Empire Espada Outpost. There you’ll find another quest chain from the Empire Officer there, you’ll have to be level 50 though.

Q: What is m1, m2, and m3?
A: M1, M2, and M3 refer to the areas of mining. M1 is the first mine you find, Jungle Mines, M2 is the Underwater Mines, and M3 is the Snowfield Mine.

Q: What does PI/AC stand for?
A: They stand for Pure Iron and Ancient Coin(s) respectively.

Q: Where do I find Pure Iron and/or Ancient Coins?
A: They are both found in M1. They can be mined when a rare rock appears but keep in mind it is only a chance to get these.

Crafting

Q: How do I craft?
A: Go to the Blacksmith in Valeria City. Click on him, then click Craft. Drag and drop a recipe into the box. Make sure you have all the required materials.

Enchanting

Q: How do I enchant? / How do I use gems?
A: Go to the Blacksmith in Valeria City. Click on him, then click Enchant. Drag and drop the item you want to enchant into the box. Drag and drop the gem you want to use into the box. Some gems may only be used in certain equipment slots (it will say). Drag and drop any boosters you want to use.

Q: What are Boosters?
A: Boosters increase the chance for success of an enchantment. They are one time use and can be gotten either from the Gold Mall, Khazar Dungeon, quests, or the daily bosses.

Q: What is the chance of enchanting success?
A: 50% for first enchant, 30% for second, 15% for third (if applicable).

Q: How many times can I enchant an item?
A: Pistols and Rapiers can only be enchanted twice. Everything else can be enchanted 3 times.

Q: What happens if I fail an enchantment?
A: You only lose the gem and booster you used. Item will remain.

Q: Can I upgrade a Hat/Armor/Weapon with an enchantment?
A: Yes but you will lose any enchantments that are on the item.

Equipment

Q: How do I equip something?
A: Either right click the item or drag it into the box on the Character sheet.

Q: Why can’t I remove my weapon?
A: You must always have a weapon equipped. Buy the cheapest weapon at an NPC, and equip that to remove your current weapon.

Q: What goes in the xxxx slot?
A: From left to right
Top row – Skill Manual, Hat/Helmet, Cosmetic Hat/Helmet
2nd row – Weapon, Body Armor, Offhand
3rd row – Ring, Cosmetic Body Armor, Ring
Bottom row – Back Decoration, Boots, Necklace

Q: What are Cosmetic Hat/Helmet and Cosmetic Body Armor?
A: They are slots that will override the visual appearance of your main Hat/Helmet and Body Armor. You do not gain anything stat-wise from them.

Q: Where do I get a Back Decoration?
A: Some bosses like Dark Ocean and Ruined Eden bosses drop them. Or you can buy them at Gold Mall. Or you can get them from Guild Shop in Federation Hall.

Q: Where do I get a Back Decoration?
A: Some bosses like Dark Ocean and Ruined Eden bosses drop them. Or you can buy them at Gold Mall. Or you can get them from Guild Shop in Federation Hall.
A: PS Airship Deck also drops one.

Q: Is mining ticket limited time ?
It’s unlimited as long as you dont change areas or chanels.

Monsterpedia

Level : Location : Monster
2-4 : Del Bosque : Scarecrow, Hwar Guardian
2-3 : Moonlight Forest : Rooster, Scarecrow
4-6 : Night Forest :
5-7 : Comenzar Jungle : Kenoh, Monkey Thief, Avius
5-8 : Railroad Junction
7-9 : Aurora Jungle

Level/HP/EXP : Monster – Drops
2/15 : Rooster
3/22 : Scrarecrow
4/35 : Hwar Guardian
7/18/50 : Monkey Thief (Broken Dagger $22)
5/40/25 : Kenoh (Green Fur $20)
6/64/37 : Avius (Feather)
8/850/168 : Banditor (Small Ring / Flower Hat / Cavalry Helmet / Wooden Ring)
6/55/28 : Tourist Bobby
7/72/42 Bandito (Piece of Saber $12)

Esgrima 2 Quests

Wildboar Hunting
LEVEL 3 / REWARD 150 xp, 200 Denars, 2 Reputation / Weapon Merchant Frank (QUEST 1)
Acquire 5 Brown Leather from the Wildboars in the Night Forest.

Feathers of Gold Ep 2
LEVEL 6 / REWARD 150 xp, 120 Denars / Armorsmith Anree (QUEST 3)
Collect 3 feathers from Avius in Comenzar Jungle.

Esubio’s Dagger
LEVEL 6 / REWARD 50 xp, 215 Denars / Eusobio (QUEST 3)
Retrieve Eusobio’s dagger from the Monkey Thieves in Comenzar Jungle and Aurora Jungle.

Aiding the Smith
LEVEL 9 / REWARD 250 xp, 250 Denars, 2 Reputation / Blacksmith William (QUEST 1)
Collect 4 Snarf shells in the Selva Temple.

Ring of Romance
LEVEL 9 / Rewards 500 xp, 1000 Denars, 6 Reputation / Armorsmith Anree (QUEST 3)
This quest is part of a chain and can only be obtained after receiving the pattern for the warrior ring from a previous quest.

MapleStory Cannoneer aka Cannon Shooter Skill Build Guide

MapleStory Cannon Shooter Cannoneer Job Selection

Cannon Shooter (Cannoneer / Cannon Master) is one of MapleStory Special Adventurer who uses Cannon aided with by a Monkey companion. Cannoneer primary stat is STR (strength) while secondary stat is DEX (dexterity). Cannoneer skills is a mix breed of Mechanic and Pirate, therefore you can see some skills are alike disguise in vivid animations.

Cannoneer Beginner Skills

Master of Organization Master of Organization
Automatically increases equip, use, etc, and set-up slots.
Slot expansion occurs in 1st job and 2nd job advancement by +24 slots.

Master of Swimming Master of Swimming
Swim and jump faster while in water.

Pirate Blessing Pirate Blessing
Permanently increases all stats and Max HP and Max MP. Upon reaching level 70, you can bless a selected character in same world on same account with permanent stats.
LV1: +15 all stats and 5% HP & MP.

Cannoneer Beginner Skill Build: Everything maxed.

Explanation:
All the skills above are special traits that only belongs to Cannoneer.
No SP is required to be channeled into any of the skills above.

Cannoneer 1st Job Skills

Cannon Blaster Cannon Blaster
Attack 3 enemies with fireballs.
LV1: MP -7, 187% Damage.
LV20: MP -11, 265% Damage.

Cannon Boost Cannon Boost
Permanently increases attack and defense.
LV1: +2 Weapon Attack, +25 Physical and Magical Defense.
LV10: +20 Weapon Attack, +250 Physical and Magical Defense.

Blast Back Blast Back
Attack 3 enemies with a chance to cripple (slow) their movement speed.
LV1: MP -20, 154% Damage. 28% Cripple Rate. -18 Speed for 2 sec.
LV15: MP -20, 250% Damage. 70% Cripple Rate. -60 Speed for 5 sec.

Cannon Strike Cannon Strike
Attack 1 enemy 4 times with a retrieval boxing glove.
LV1: MP -7, 76% Damage.
LV20: MP -9, 95% Damage.

Cannoneer 1st Job Skill Build: Everything maxed except Cannon Strike.
1. Add 1 SP into Cannon Blaster and Blast Back.
2. Max Cannon Boost, Cannon Blast and Blast Back.
3. Dump remaining SP into Cannon Strike.

Explanation:
Cannon Blast will be your primary 1st job training skill. Max Cannon Boost to have a better base damage before proceeding with maxing Cannon Blast. Once these 2 skills are at their full potential, max Blast Back (which can be used as a teleporting skill while traveling) and dump the other remaining Skill Points (SP) into Cannon Strike. Cannon Strike is not effective against cluster of weak monsters, better go with Cannon Blast from the start.

Cannoneer 2nd Job Skills

Scatter Shot Scatter Shot
Attack 4 enemies 2 times.
LV1: MP -16, 163% Damage.
LV20: MP -24, 185% Damage.

Barrel Bomb Barrel Bomb
Attack 8 enemies 3 times with a rolling barrel with a chance to knockback them.
Upon coming to a halt, the oak barrel explodes and damages nearby monsters.
LV1: MP -20, 32% Damage, 50% Knockback rate, 275% explode damage.
LV20: MP -28, 70% Damage, 100% Knockback rate, 370% explode damage.

Cannon Booster Cannon Booster
[REQUIRE] LV5 Cannon Mastery.
Temporarily reduce cannon shot delay for faster shooting response.
Level 1: MP 29, Lasts 20 sec.
Level 10: MP 11, Lasts 200 sec.

Monkey Magic Monkey Magic
Temporarily increases all stats, Max HP, Max MP, speed and jump.
LV1: MP -30, +15 HP and MP. +1 All Stats, +1 Speed and +1 Jump. +8 Accuracy and Avoid. Lasts for 15 sec.
LV20: MP -55, +400 HP and MP. +30 All Stats, +10 Speed and +5 Jump. +160 Accuracy and Avoid. Lasts for 160 sec.

Critical Fire Critical Fire
Permanently increases Critical Rate and Minimum Critical Damage.
LV1: +8% Critical Rate, +5% Minimum Critical Damage.
LV10: +20% Critical Rate, +10% Minimum Critical Damage.

Cannon Mastery Cannon Mastery
Increases cannon mastery and accuracy.
LV1: +14% Cannon Mastery, +12 Accuracy.
LV10: +50% Cannon Mastery, +120 Accuracy.

Physical Training Physical Training
Permanently increases STR (Strength) and DEX (Dexterity).
LV1: +6 STR, +6 DEX.
LV5: +30 STR, +30 DEX.

Cannoneer 2nd Job Skill Build: Everything maxed except Scatter Shot.
1. Add 1 SP into Scatter Shot and Barrel Bomb.
2. Add 5 SP into Cannon Mastery and 6 SP into Cannon Booster.
3. Max Cannon Mastery and Physical Training.
4. Cap Scatter Shot at Level 19.
5. Max Monkey Magic, Critical Fire, Cannon Booster and Barrel Bomb.

Explanation:
Level 1 Scatter Shot overpowers Cannon Blast (1st job skill) and you can use this to take down weak enemies as you strengthen your mobbing knocking barrel skill. Barrel Bomb has longer range and knockback enemies away from you before they could retaliate. However, there is a slight delay with it. You can either switch Barrel Bomb with Scatter Shot, but don’t max Scatter Shot since Barrel Bomb base damage will be further improved in 3rd job. If you are a player who uses 2 types of skill for training, you can bump those 2 skill’s level simultaneously, but not recommended since your damage is distributed.

Cannoneer 3rd Job Skills

Cannon Spike Cannon Spike
Attack 6 enemies 4 times with a flame drilling cannonball.
LV1: MP -28, 180% Damage.
LV20: MP -36, 220% Damage.

Monkey Madness Monkey Madness
Attacks 10 nearby enemies 5 times with mini explosions. The explosion has a chance to stun them for a short period. Also passively increases Barrel Bomb damage.
LV1: MP -30, 223% Damage, 45% chance to stun for 2 sec. Cooldown 5 sec. +3% Barrel Bomb Damage
LV20: MP -46, 280% Damage, 95% chance to stun for 5 sec. Cooldown 5 sec. +30% Barrel Bomb Damage

Monkey Wave Monkey Wave
Attacks all enemies within path and has a chance to stun them. If hit enemy with critical, there is a chance enemy receives max damage! Permanently increases Critical Rate.
LV1: MP -35, 620% Max Damage, 45% Stun Rate, 2% chance to deal max damage. +1 Critical Rate.
LV20: MP -55, 1000% Max Damage, 95% Stun Rate, 50% chance to deal max damage. +20 Critical Rate.

Cannon Jump Cannon Jump
Attack 6 enemies nearby the launching area where you shoot the ground with cannon to propel yourself up to a platform above you instead of climbing ladder/rope.
Level 1: MP -60, 168% Damage.
Level 15: MP -35, 210% Damage.

Barrel Roulette Barrel Roulette
Enchant your attacks to inflict random abnormal status. These abnormal statuses are darkness / stun / freeze / slow. Abnormal status will lasts for some period on enemies. Also permanently increases overall damage.
LV1: MP -35, 3% chance to inflict abnormal status lasting 3 sec. Enchant buff lasts 186 sec and cooldown in 57 sec. +1% Damage.
LV10: MP -60, 30% chance to inflict abnormal status lasting 5 sec. Enchant buff lasts 186 sec and cooldown in 30 sec. +10% Damage.

Luck of the Dice Luck of the Dice
Roll dice to get a random buff. Roll a 1 and you will not get buff.
LV1: MP -40, Buff lasts 66 sec and cooldown in 500 sec.
LV20: MP -60, Buff lasts 180 sec and cooldown in 200 sec.

Dice Number : Buff Effect
1 : Nothing
2 : +30% Physical and Magic Defense
3 : +20% Max HP and Max MP
4 : +15% Critical Rate
5 : +20% Damage
6 : +30% EXP Gain

Reinforced Cannon Reinforced Cannon
Increases attack damage and raise attack speed by 1.
LV1: +1 Weapon Attack.
LV10: +30 Weapon Attack.

Pirate Rush Pirate Rush
Increases HP, DEF, and Abnormal Status Resistance.
LV1: +2% HP, +14% DEF, +2% Abnormal Status Resistance.
LV10: +20% HP, +50% DEF, +20% Abnormal Status Resistance.

Counter Crush Counter Crush
Has a chance to block enemy attacks and retaliate with cannon.
If hit by enemy,counterattack with cannon instantly.
LV1: 8% block chance, retaliate with 106% damage.
LV10: 20% block chance, retaliate with 160% damage.

Cannoneer 3rd Job Skill Build: Everything maxed except Cannon Jump.
1. Add 1 SP into Cannon Spike, Cannon Jump and Monkey Madness.
2. Max Reinforced Cannon, Cannon Spike and Counter Crush.
3. Max Monkey Madness, Monkey Wave, and Luck of the Dice.
4. Max Barrel Roulette and Pirate Rush.
5. Dump remaining SP into Cannon Jump.

Explanation:
Cannon Spike replaces Scatter Shot as the primary attacking skill for Cannoneer at 3rd Job.

Cannoneer 4th Job Skills

Cannon Bazooka Cannon Bazooka
Attack 6 enemies 2 times with blazing laser cannon.
LV1: MP -50, 534% Damage.
LV30: MP -75, 650% Damage.

Cannon Barrage Cannon Barrage
Attack 1 enemy 5 times with high chance to deal critical damage.
The bonus critical rate only applies for this skill.
LV1: MP -45, 218% Damage, +1% Critical Rate.
LV30: MP -63, 305% Damage, +15% Critical Rate.

Nautilus Strike Nautilus Strike
Summon Nautilus Battleship to attack 15 enemies 3 times with airstrike.
LV1: MP -350, 404% Damage, Cooldown: 60 sec
LV30: MP -350, 520% Damage, Cooldown: 30 sec

Anchors Away Anchors Away (Supportive)
Summons an anchor that pulls nearby enemies toward it.
Also deals damage to enemies while being pulled at fixed interval.
Upon expiring, it will explode and deal additional damage.
Level 1: MP -62, Lasts 6 sec. 220% Pull Damage. 508% Explode Damage.
Level 15: MP -86, Lasts 20 sec. 500% Pull Damage. 620% Explode Damage.

Monkey Militia Monkey Militia (Supportive)
Summons stationary twin artillery monkey to attack an enemy at a fixed interval.
Has a fixed cooldown of 10 seconds.
LV1: MP -40, Lasts 32 sec, 280% Damage.
LV15: MP -70, Lasts 60 sec, 280% Damage.

Double Down Double Down (Supportive)
Rolls two dice, and if both has same number, +10% buff effect to the original.
Example: Both dice rolls on 6, you gain 40% EXP Rate (30% + 10%)
However second dice only appears based on a occurring rate.
Has a fixed cooldown of 200 seconds.
LV1: MP -60, 10% chance to roll 2 dice. Buff lasts 184 sec.
LV5: MP -60, 70% chance to roll 2 dice. Buff lasts 208 sec.

Mega Monkey Magic Mega Monkey Magic (Supportive)
A successor of Monkey Magic boost stat skill. The buff can be stack with others and lasts at fixed period of 300 sec.
LV1: MP -60, +323 HP MP, +25 All Stats, +11 Speed, +6 Jump, +163 Acc Avoid.
LV30: MP -80, +323 HP MP, +40 All Stats, +15 Speed, +10 Jump, +250 Acc Avoid.

Cannon Overload Cannon Overload (Passive)
Increase damage and ignore some enemy defense.
LV1: +11% Damage. Ignores 5% Enemy DEF.
LV30: +40% Damage. ignores 20% Enemy DEF.

Pirate's Spirit Pirate’s Spirit (Passive/Supportive)
Temporarily increase chance to resist knock back by enemies.
Also passively increases counterattack chance.
LV1: MP -50, 22% knockback resist, +1% Counterattack Rate. Lasts 10 sec.
LV30: MP -80, 80% knockback resist, +16% Counterattack Rate. Lasts 10 sec.

Maple Warrior Maple Warrior
Increases all players’ stats within a team by a certain percentage.
Level 1: MP -10, +1% All Stats for 30 sec
Level 30: MP -70, +15% All Stats for 900 sec

Hero's Will Hero’s Will
Remove some abnormal effects from you.
Level 1: MP-30, Cooldown: 600 sec
Level 5: MP -30, Cooldown: 360 sec

Cannoneer 4th Job Skill Build: Everything maxed.
1. Add 1 SP into Cannon Bazooka, Cannon Barrage, Cannon Overload and Anchors Away.
2. Max Double Down, Cannon Overload, Cannon Bazooka.
3. Max Cannon Barrage, Anchors Away, Pirate’s Spirit.
4. Max Monkey Militia, Mega Monkey Magic, Maple Warrior.
5. Max Nautilus Strike, Hero’s Will.

Explanation:
The skills mentioned in skill build should be maxed in sequence for effective leveling speed. Cannon Bazooka is a great mobbing attack while Cannon Barrage is used for single target high damage attack. Before maxing these 2 primary skills for 4th job, boost your damage with Cannon Overload and get extra buff from Double Down. The rest of the skills can be any order though. Nautilus Strike is maxed last since you spamming it is kinda costly and has a huge cooldown.

Cannoneer Hyper Skills

Monkey Militia – Splitter (Level 143) Damage Halved but Hits become 2.

Monkey Militia – Persist (Level 162) +10 sec duration.

Monkey Militia – Enhance (Level 183) One extra Support Monkey Twins can be summoned.

Cannon Bazooka – Reinforce (Level 149) +20% Damage.

Cannon Bazooka – Spread (Level 168) Attack +2 Enemies.

Cannon Bazooka –Extra Strike (Level 189) Attack +1 time per Enemy.

Cannon Barrage – Reinforce (Level 155) +20% Damage.

Cannon Barrage – Critical Chance (Level 177) +15% Critical Rate.

Cannon Barrage – Extra Strike (Level 195) Attack +1 time per Enemy.

Buckshot (Level 150)
Temporarily increase attack count of all of his skills by 3 times but decreases his damage by 40% for 180 seconds. MP Cost: 300, Duration: 180 sec, Number of Attacks of All Skills: x3, Damage Reduction: -40%

Rolling Rainbow (Level 170)
Summon your crewmates to join forces and shoot three flashes of rainbow light at up to 10 enemies in front of you for 400% two times continuously, for a maximum of 12 seconds. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. (Key-down skill, MP Cost: 30, max Enemies Hit: 10, Damage: 400%, Duration: 12 sec, Cooldown: 90 sec, Max Damage: 9999999)

Epic Adventure (Level 200)
A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. (MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

MAPLESTORY OLD TO NEW OFFICIAL SKILL NAMES

Cannoneer 1st Job Skills
Cannon Splash -> Cannon Blast
Cannon Buildup -> Cannon Boost
Gigantic Backstep -> Blast Back
Cannon Strike -> SAME
Critical Fire -> SAME

Cannoneer 2nd Job Skills
Slug Shot -> Scatter Shot
Monkey Rush Boom -> Barrel Bomb
Cannon Booster -> SAME
Monkey Magic -> SAME

Cannoneer 3rd Job Skills
Oak Barrel Roulette -> Barrel Roulette
Cannon Counter -> Counter Crush
Cannon Reinforcement -> Reinforced Cannon
Lucky Dice -> Luck of the Die
Vital Extreme -> Pirate’s Rush

Cannoneer 4th Job Skills
Overburn -> Cannon Overload
Hyper Monkey Spell -> Mega Monkey Magic
Monkey Power Boom -> Monkey Madness
Twin Monkey Support -> Monkey Militia
Cannon Buster -> Cannon Barrage
Battleship Nautilus -> Nautilus Strike
Magnetic Anchor -> Anchors Away
Double Lucky Dice -> Double Down

Cannoneer Hyper Skills
Support Monkey Twins – Split Damage -> Monkey Militia – Splitter
Support Monkey Twins – Persist -> Monkey Militia – Persist
Support Monkey Twins – Enhance -> Monkey Militia – Enhance
Cannon Bazooka – Reinforce -> SAME
Cannon Bazooka – Extra Target -> Cannon Bazooka – Spread
Cannon Bazooka – Bonus Attack -> Cannon Bazooka – Extra Strike
Cannon Buster – Reinforce -> Cannon Barrage – Reinforce
Cannon Buster – Critical Rate -> Cannon Barrage – Critical Chance
Cannon Buster – Bonus Attack -> Cannon Barrage – Extra Strike
Buck Shot -> Buckshot
Rolling Cannon Rainbow -> Rolling Rainbow
Epic Adventure -> SAME

MapleStory Cannoneer Skill Preview

Cannoneer 1st Job Preview

Cannoneer 2nd Job Preview

Cannoneer 3rd Job Preview

Cannoneer 4th Job Preview

Cannon Shooter vs Zakum Bossing

Cannoneer Changelog

Jan 29 2013 : [UPDATE] Cannoneer Skill Build Guide
Apr 03 2013 : [UPDATE] GMS v.132 Hyper Evolution Update Notes